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Implementing RoshamboGame System with Adaptive Skin Color Model

机译:使用自适应肤色模型实现RoshamboGame系统

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This paper utilizes the adaptive skin color model to design a roshambo game system under various light conditions. First, using an usb-webcam to capture the image of a hand, the hand gesture is identified through the method proposed by Holden [2]. The important point element of successfully identifying a hand gesture is using a skin color model to detect the complete contour of the hand. As image color is easily affected under different light sources, using a static skin color will yield errors. This study mainly explores the performance of Holden's method under various sources of light and references the RGB, HSV, and YCBCR models in different color spaces by several scholars to propose an adaptive skin color mo del. Experiment results found that this model performs well under low light(533lx) and decen tly under regular light. The experiment separates the background to find its' Y value to use the proper skin color model using the value's range. Finally the morphology of the closure (dilate once, erode thrice) is used to repair the border of the image to increase effect. Using adaptive skin color models, performance of low light was increased from 50% to 78% while other light sources achieved accurate rates of 85%~92%. The research results were used to create a robotic roshambo game system. The robot performs a relative interaction to roshambo results to achieve a fun and efficient system.
机译:本文利用自适应肤色模型设计了在各种光照条件下的roshambo游戏系统。首先,使用usb网络摄像头捕获手的图像,通过Holden [2]提出的方法识别手势。成功识别手势的重要要素是使用肤色模型来检测手的完整轮廓。由于在不同的光源下很容易影响图像颜色,因此使用静态肤色会产生错误。本研究主要探讨Holden方法在各种光源下的性能,并参考了多个学者在不同颜色空间中的RGB,HSV和YCBCR模型,提出了一种自适应皮肤颜色模型。实验结果表明,该模型在弱光(<533lx)下表现良好,在常规光下表现良好。实验会分离背景以找到其Y值,以使用该值的范围使用适当的肤色模型。最终,闭合的形态(膨胀一次,三次腐蚀)用于修复图像的边界以增强效果。使用自适应肤色模型,弱光性能从50%提高到78%,而其他光源的准确率达到了85%〜92%。研究结果被用于创建机器人roshambo游戏系统。机器人与roshambo结果进行相对交互,以实现有趣而高效的系统。

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