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Analysis of User Requirements in Interactive 3D Video Systems

机译:交互式3D视频系统中的用户需求分析

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The recent development of three dimensional (3D) display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content. However, the predominant design practice of interactions with 3D video content has failed to address its differences and possibilities in comparison to the existing 2D video interactions. This paper presents a study of user requirements related to interaction with the stereoscopic 3D video. The study suggests that the change of view, zoom in/out, dynamic video browsing, and textual information are the most relevant interactions with stereoscopic 3D video. In addition, we identified a strong demand for object selection that resulted in a follow-up study of user preferences in 3D selection using virtual-hand and ray-casting metaphors. These results indicate that interaction modality affects users’ decision of object selection in terms of chosen location in 3D, while user attitudes do not have significant impact. Furthermore, the ray-casting-based interaction modality using Wiimote can outperform the volume-based interaction modality using mouse and keyboard for object positioning accuracy.
机译:三维(3D)显示技术的最新发展导致3D视频生产和广播的激增,吸引了对立体内容的捕获,压缩和传递的大量研究。但是,与3D视频内容进行交互的主要设计实践未能解决其与现有2D视频交互相比的差异和可能性。本文介绍了与立体3D视频交互相关的用户需求研究。这项研究表明,视图改变,放大/缩小,动态视频浏览和文本信息是与立体3D视频最相关的交互。此外,我们确定了对对象选择的强烈需求,这导致了对使用虚拟手和射线投射隐喻的3D选择中用户偏好的后续研究。这些结果表明,交互方式会根据3D中的选定位置影响用户对对象选择的决定,而用户的态度不会产生重大影响。此外,使用Wiimote进行的基于光线投射的交互方式可以优于使用鼠标和键盘进行的基于体积的交互方式,从而实现了对象定位的准确性。

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