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A virtual tornadic thunderstorm enabling students to construct knowledge about storm dynamics through data collection and analysis

机译:虚拟的雷暴风暴,使学生能够通过数据收集和分析来构建有关风暴动态的知识

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A visually realistic tornadic supercell thunderstorm has been constructed ina fully immersive virtual reality environment to allow students to betterunderstand the complex small-scale dynamics present in such a storm throughdata probing. Less-immersive versions have been created that run on PCs,facilitating broader dissemination. The activity has been tested inintroductory meteorology classes over the last four years. An exerciseinvolving the virtual storm was first used by a subset of students from alarge introductory meteorology course in spring 2002. Surveys were used atthat time to evaluate the impact of this activity as a constructivistlearning tool. More recently, data probe capabilities were added to thevirtual storm activity enabling students to take measurements oftemperature, wind, pressure, relative humidity, and vertical velocity at anypoint within the 3-D volume of the virtual world, and see the data plottedvia a graphical user interface. Similar surveys applied to groups ofstudents in 2003 and 2004 suggest that the addition of data probing improved theunderstanding of storm-scale features, but the improved understanding maynot be statistically significant when evaluated using quizzes reflectingshort-term retention. The use of the activity was revised in 2005 to firsthave students pose scientific questions about these storms and think about ascientific strategy to answer their questions before exploring the storm.Once again, scores on quizzes for students who used the virtual stormactivity were slightly better than those of students who were exposed toonly a typical lecture, but differences were not statistically significant.
机译:在完全身临其境的虚拟现实环境中构建了视觉逼真的龙卷风超级雷暴,使学生可以通过数据探测更好地理解这种风暴中存在的复杂的小规模动态。已经创建了在PC上运行的不太吸引人的版本,从而促进了更广泛的传播。在过去的四年中,该活动已经在入门级气象学课程中进行了测试。 2002年春季,来自大型入门性气象学课程的一部分学生首先使用了涉及虚拟风暴的练习。当时使用调查来评估这项活动作为一种建构主义学习工具的影响。最近,在虚拟风暴活动中增加了数据探测功能,使学生能够在虚拟世界的3-D体积内的任意点进行温度,风,压力,相对湿度和垂直速度的测量,并通过图形用户查看绘制的数据接口。在2003年和2004年对学生群体进行的类似调查表明,增加数据探测可以改善对风暴尺度特征的理解,但是当使用反映短期保留的测验进行评估时,这种更好的理解可能没有统计学意义。该活动的使用在2005年进行了修订,以使学生首先提出关于这些风暴的科学问题,并在探索风暴之前考虑科学的策略来回答他们的问题。再次,使用虚拟风暴活动的学生的测验分数略好于那些的学生只参加过一次典型的讲座,但差异在统计学上并不显着。

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