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A Multi-Agent Mah Jong Playing System: Towards Real-Time Recognition of Graphic Units in Graphic Representations

机译:多代理麻将播放系统:面向图形表示中图形单元的实时识别

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In architectural design, sketching is an important means to explore the first conceptual developments in the design process. It is necessary to understand the conventions of depiction and encoding in sketches and drawings if we want to support the architect in the sketching activity. The theory of graphic units provides a comprehensive list of conventions of depiction and encoding that are widely used among architects. These graphic units form useful building blocks to understand design drawings. We investigate whether it is possible to build a system that can recognize graphic units. The technology we are looking at is multi-agent systems. It was chosen for the following reasons: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. Currently there is no general approach or technology available for multi-agent systems. Therefore, in our research we first set out to make such a multi-agent system. In order to keep the complexity low, we first aim to make a system that can do something simple: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) a dynamically changing environment; and (4) search activity for more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems, followed by a description of the multi-agent framework and its implementation. A number of systems that can play Mah Jong at various degrees of competence and accordingly degrees of complexity of multi-agent system, are distinguished. Finally, the paper demonstrates how the findings are informative for a system that can recognize graphic units.
机译:在建筑设计中,草图绘制是探索设计过程中最初的概念发展的重要手段。如果我们要支持建筑师进行素描活动,则必须了解素描和绘图中的描绘和编码惯例。图形单元理论提供了描述和编码约定的全面列表,这些约定在建筑师中广泛使用。这些图形单元形成有用的构造块,以了解设计图纸。我们调查是否有可能建立一个可以识别图形单位的系统。我们正在寻找的技术是多代理系统。选择它的原因如下:代理可以专注于图形单元,多代理系统可以通过协商和冲突解决来处理歧义,并且多代理系统可以在动态变化的环境中运行。当前,没有针对多代理系统的通用方法或技术。因此,在我们的研究中,我们首先着手制作这样的多主体系统。为了保持较低的复杂性,我们首先旨在使系统能够做一些简单的事情:单独打麻将。麻将孤独系统与可以识别图形单元的多主体系统具有以下重要特征:(1)专门的移动主体; (2)代理商之间的谈判以确立最佳举动; (3)动态变化的环境; (4)搜索活动以获取更高级的策略。本文介绍了图形单元和多主体系统的理论基础,然后介绍了多主体框架及其实现。区分了许多可以在各种能力下打麻将的系统,因此也可以区分多主体系统的复杂程度。最后,本文演示了该发现如何为可识别图形单位的系统提供信息。

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