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Cross Platform Scalable Vector Graphics with svgweb

机译:svgweb跨平台可扩展矢量图形

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Pity Scalable Vector Graphics. It’s been an official standard since before IE6 was released yet has never found much of an audience on the web, certainly not the one it deserves. Just as SVG was starting to establish some browser support, along came the canvas tag, stealing the thunder of dynamically generated client-side images. Yet despite all the attention being paid to canvas, there’s still a place for SVG, particularly for developers looking to replace plug-ins like Flash for data visualization. Unlike canvas or other script-only approaches, SVG can be easily divided into design and code elements, with just a little code to add interactivity. It even works on devices like the iPad and iPhone. And now, thanks to svgweb and a clever use of Flash, it works on older platforms no one could have ever imagined supporting SVG. Jim Ray shows how.
机译:可怜可伸缩矢量图形。自IE6发行以来,它一直是官方标准,但从来没有在网络上吸引过如此多的受众,当然也不是应有的。就像SVG开始建立对浏览器的支持一样,canvas标签也随之而来,窃取了动态生成的客户端图像的风头。尽管已经全神贯注于画布,但SVG仍有一席之地,对于希望替换Flash等插件进行数据可视化的开发人员而言尤其如此。与画布或其他仅脚本方法不同,SVG可以轻松地分为设计和代码元素,只需添加一些代码即可增加交互性。它甚至可以在iPad和iPhone等设备上运行。现在,由于svgweb和对Flash的巧妙使用,它可以在较旧的平台上运行,这是没人能想到的支持SVG的。 Jim Ray演示了如何。

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