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A Novel Approach to Smoothing on 3D Structured Adaptive Mesh of the Kinect-Based Models

机译:基于Kinect的模型的3D结构化自适应网格平滑的新方法

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3-dimensional object modelling of real world objects in steady state by means of multiple point cloud (pcl) depth scans taken by using sensing camera and application of smoothing algorithm are suggested in this study. Polygon structure, which is constituted by coordinates of point cloud (x,y,z) corresponding to the position of 3D model in space and obtained by nodal points and connection of these points by means of triangulation, is utilized for the demonstration of 3D models. Gaussian smoothing and developed methods are applied to the mesh consisting of merge of these polygons, and a new mesh simplification and augmentation algorithm are suggested for the over the 3D modelling. Mesh consisting of merge of polygons can be demonstrated in a more packed, smooth and fluent way. In this study is shown that applied the triangulation and smoothing method for 3D modelling, perform to a fast and robust mesh structures compared to existing methods therewithal no remeshing is necessary for refinement and reduction.
机译:本文提出了利用感测相机进行多点云深度扫描和平滑算法的应用,对处于稳态的现实世界对象进行三维物体建模的方法。多边形结构由3D模型在空间中的位置对应的点云(x,y,z)坐标构成,并通过结点和通过三角剖分连接这些点而获得,用于演示3D模型。将高斯平滑和改进的方法应用于由这些多边形合并而成的网格,并为3D建模提出了新的网格简化和增强算法。由多边形合并组成的网格可以更紧凑,更流畅,更流畅的方式展示。在这项研究中表明,将三角剖分和平滑方法应用于3D建模,与现有方法相比,该方法可对快速且鲁棒的网格结构执行操作,而无需重新网格化即可进行细化和缩小。

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