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Cost of Cooperation for Scheduling Meetings

机译:安排会议的合作费用

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Scheduling meetings among agents can be represented as a game - the Meetings Scheduling Game (MSG). In its simplest form, the two-person MSG is shown to have a price of anarchy (PoA) which is bounded by 0.5. The PoA bound provides a measure on the efficiency of the worst Nash Equilibrium in social (or global) terms. The approach taken by the present paper introduces the Cost of Cooperation (CoC) for games. The CoC is defined with respect to different global objective functions and provides a measure on the efficiency of a solution for each participant (personal). Applying an "egalitarian" objective, that maximizes the minimal gain among all participating agents, on our simple example results in a CoC which is non positive for all agents. This makes the MSG a cooperation game. The concepts are defined and examples are given within the context of the MSG. Although not all games are cooperation games, a game may be revised by adding a mediator (or with a slight change of its mechanism) so that it behaves as a cooperation game. Rational participants can cooperate (by taking part in a distributed optimization protocol) and receive a payoff which will be at least as high as the worst gain expected by a game theoretic equilibrium point.
机译:座席之间的会议安排可以表示为游戏-会议安排游戏(MSG)。以最简单的形式显示,两人味精的无政府状态价格(PoA)为0.5。 PoA限制提供了一种衡量社会(或全球)最差纳什均衡效率的方法。本文采用的方法介绍了游戏的合作成本(CoC)。 CoC是针对不同的全局目标功能定义的,并为每个参与者(个人)提供了解决方案效率的度量。在我们简单的示例中,应用一个“平等”的目标,即最大程度地提高所有参与活动的代理人的最小收益,结果得出的CoC对所有代理人都不是积极的。这使味精成为合作游戏。在MSG的上下文中定义了概念并给出了示例。尽管并非所有游戏都是合作游戏,但可以通过添加调解器(或机制稍有更改)来修改游戏,以使其表现为合作游戏。有理性的参与者可以合作(通过参与分布式优化协议)并获得至少与博弈理论平衡点所预期的最坏收益一样高的收益。

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