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To sleep or not to sleep: the ecology of sleep in artificial organisms

机译:睡觉还是不睡觉:人造生物的睡眠生态

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Background All animals thus far studied sleep, but little is known about the ecological factors that generate differences in sleep characteristics across species, such as total sleep duration or division of sleep into multiple bouts across the 24-hour period (i.e., monophasic or polyphasic sleep activity). Here we address these questions using an evolutionary agent-based model. The model is spatially explicit, with food and sleep sites distributed in two clusters on the landscape. Agents acquire food and sleep energy based on an internal circadian clock coded by 24 traits (one for each hour of the day) that correspond to "genes" that evolve by means of a genetic algorithm. These traits can assume three different values that specify the agents' behavior: sleep (or search for a sleep site), eat (or search for a food site), or flexibly decide action based on relative levels of sleep energy and food energy. Individuals with higher fitness scores leave more offspring in the next generation of the simulation, and the model can therefore be used to identify evolutionarily adaptive circadian clock parameters under different ecological conditions. Results We systematically varied input parameters related to the number of food and sleep sites, the degree to which food and sleep sites overlap, and the rate at which food patches were depleted. Our results reveal that: (1) the increased costs of traveling between more spatially separated food and sleep clusters select for monophasic sleep, (2) more rapid food patch depletion reduces sleep times, and (3) agents spend more time attempting to acquire the "rarer" resource, that is, the average time spent sleeping is positively correlated with the number of food patches and negatively correlated with the number of sleep patches. "Flexible" genes, in general, do not appear to be advantageous, though their arrangements in the agents' genome show characteristic patterns that suggest that selection acts on their distribution. Conclusion Collectively, the output suggests that ecological factors can have striking effects on sleep patterns. Moreover, our results demonstrate that a simple model can produce clear and sensible patterns, thus allowing it to be used to investigate a wide range of questions concerning the ecology of sleep. Quantitative data presently are unavailable to test the model predictions directly, but patterns are consistent with comparative evidence from different species, and the model can be used to target ecological factors to investigate in future research.
机译:背景技术到目前为止,所有动物都研究了睡眠,但对导致物种间睡眠特征差异的生态因素知之甚少,例如整个睡眠时间或整个24小时内将睡眠分为多次发作(即单相或多相睡眠)活动)。在这里,我们使用基于进化代理的模型来解决这些问题。该模型在空间上是明确的,食物和睡眠场所分布在景观上的两个群集中。代理根据内部生物钟获取食物和睡眠能量,该生物钟由24个性状编码(一天中的每个小时一个),这些特征与通过遗传算法进化的“基因”相对应。这些特征可以采用三个不同的值来指定代理的行为:睡眠(或搜索睡眠位置),进食(或搜索食物位置)或根据睡眠能量和食物能量的相对水平灵活地决定动作。健身评分较高的个体在下一代仿真中会留下更多后代,因此该模型可用于识别在不同生态条件下具有进化适应性的生物钟参数。结果我们系统地改变了与食物和睡眠位点的数量,食物和睡眠位点的重叠程度以及食物斑块被耗尽的速率有关的输入参数。我们的结果表明:(1)在空间上分开的食物和选择单相睡眠的睡眠集群之间旅行的成本增加;(2)更快的食物斑块耗竭减少了睡眠时间;(3)代理商花费更多时间尝试获取“稀少”的资源,即平均睡眠时间与食物块的数量成正相关,与睡眠块的数量成负相关。通常,“柔性”基因似乎没有优势,尽管它们在病原体基因组中的排列显示出特征性模式,表明选择作用于其分布。结论总的来说,输出表明生态因素可以对睡眠方式产生显着影响。此外,我们的结果表明,一个简单的模型可以产生清晰而合理的模式,从而使其可以用于研究有关睡眠生态的广泛问题。目前尚无直接用于模型预测的定量数据,但其模式与来自不同物种的比较证据是一致的,该模型可用于针对生态因素进行研究。

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