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Human body tree structure model application in sports techniques three-dimensional reconstitution

机译:人体树形结构模型在体育技术三维重构中的应用

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Human motion recognition is one of research hotspot in recent years computer vision field, the technique promotes sports techniques development to considerable big extent. Sports researchers tend to regards video sequence images as important reference information, but sequence image is two-dimensional image after being reduced dimensions by video camera, two-dimensional image restricts necessary movement analysis to great extent, so people have urgent expectation in accurate two-dimension images three-dimensional reconstitution. The paper proposes a human model-based multiple views hierarchical image block texture expressed algorithm, in the hope of exploring the algorithm application in human movement three-dimensional reconstitution. The paper focuses on analyzing discriminant model method and generative model method. It provides human body tree structure model and image background elimination process particle filter principle that is required to use. For MH-L1 trackers principle and multi views hierarchical image block texture sparse expressed principles, it makes analysis, explores multiple views hierarchical image block texture sparse expression’s algorithm steps in three-dimensional reconstitution process. On the basis of designing self-sheltering and human model inaccurate calculation caused wrong texture handling algorithm, it applies Matlab software to make three-dimensional reconstitution on four camera images, and displays reconstitution effects.
机译:人体运动识别是近年来计算机视觉领域的研究热点之一,该技术在很大程度上促进了运动技术的发展。体育研究人员倾向于将视频序列图像视为重要的参考信息,但是序列图像是摄像机将其缩小后的二维图像,二维图像在很大程度上限制了必要的运动分析,因此人们迫切期望准确的二维图像。三维图像三维重建。提出了一种基于人体模型的多视角分层图像块纹理表示算法,以期探索该算法在人体运动三维重构中的应用。本文着重分析判别模型方法和生成模型方法。它提供了人体树结构模型和图像背景消除过程所需的粒子滤波原理。针对MH-L1跟踪器原理和多视图分层图像块纹理稀疏表示的原理,进行了分析,探讨了三维重构过程中多视图分层图像块纹理稀疏表示的算法步骤。在设计自保护模型和人体模型不准确导致纹理处理算法错误的基础上,应用Matlab软件对四幅相机图像进行三维重建,并显示重建效果。

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