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首页> 外文期刊>Defence Science Journal >Development of a Fuel Quantity-based Engine Control Unit Software Architecture
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Development of a Fuel Quantity-based Engine Control Unit Software Architecture

机译:开发燃料量的发动机控制单元软件架构

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Conventionally diesel engines are controlled in open loop with maps based on engine speed and throttle position wherein fuel quantity is indirectly fixed using the rail pressure and injection duration maps with engine speed and throttle position as the independent variables which are measured by the respective sensors. In this work an engine control unit software architecture where fuel quantity is directly specified in relation to the driver demand was implemented by modifying the control logic of a throttle position based framework. A desired fuel quantity for a given engine speed and throttle position was mapped from base line experiments on the reference engine. Injection durations and rail pressure required for this quantity was mapped on a fuel injector calibration test bench. The final calculation of injection duration in the new architecture is calculated using the fuel injector model. This enables determination of fuel quantity injected at any moment which directly indicates the torque produced by the engine at a given speed enabling smoke limited fuelling calculations and easing the implementation of control functions like all-speed governing.
机译:传统上柴油发动机在开环中控制,其基于发动机速度和节流位置,其中燃料量是使用轨道压力和喷射持续时间图间接固定的,作为由各个传感器测量的独立变量的发动机速度和节气门位置。在这项工作中,通过修改基于节气门位置的框架的控制逻辑来实现引擎控制单元软件架构,其中通过修改控制框架的控制逻辑来实现燃料量。用于给定发动机速度和节流位置的所需燃料量从参考发动机上的基线实验映射。将该数量所需的注射持续时间和轨道压力映射在燃料喷射器校准测试台上。使用燃料喷射器模型计算新架构中注射持续时间的最终计算。这使得能够确定在任何时刻注入的燃料量,该燃料量直接指示发动机在给定速度的给定速度产生的扭矩,从而实现烟雾有限的燃料计算,并且放宽了控制功能,如全速控制的控制功能。

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