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Monte Carlo approximation in incomplete information, sequential auction games

机译:不完全信息中的蒙特卡洛近似,顺序拍卖游戏

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We model sequential, possibly multiunit, sealed bid auctions as a sequential game with imperfect and incomplete information. We develop an agent that constructs a bidding policy by sampling the valuation space of its opponents, solving the resulting complete information game, and aggregating the samples into a policy. The constructed policy takes advantage of information learned in the early stages of the game and is flexible with respect to assumptions about the other bidders' valuations. Because the straightforward expansion of the complete information game is intractable, we develop a more concise representation that takes advantage of the sequential auctions' natural structure. We examine the performance of our agent versus agents that play perfectly, agents that also create policies using Monte Carlo, and other benchmarks. The technique performs quite well in these empirical studies, although the tractability of the problem is bounded by the ability to solve component games.
机译:我们将连续的,可能是多个单位的密封式投标拍卖建模为具有不完善和不完整信息的连续博弈。我们开发了一个代理商,该代理商通过对对手的评估空间进行抽样,解决由此产生的完整信息博弈并将样本汇总到策略中来构建出价策略。所制定的政策利用了游戏早期所学的信息,并且在有关其他竞标者估值的假设方面具有灵活性。由于完整信息游戏的直接扩展是难处理的,因此我们开发了一种更简洁的表示形式,该形式利用了顺序拍卖的自然结构。我们检查了代理与性能完美的代理,还使用蒙特卡洛创建策略的代理以及其他基准的性能。尽管问题的易处理性受到解决组件博弈能力的限制,但该技术在这些经验研究中的表现相当不错。

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