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The no inference engine theory — Performing conflict resolution during development

机译:无推理引擎理论-在开发过程中执行冲突解决

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In many rule-based systems, an inference engine is a software component which reasons over rules when the application is executed. The major task performed by the inference engine is conflict resolution, which determines the sequence of the consultation. We describe a theory and the resulting development environment for performing conflict resolution during development to elimina'te the inference engine for systems using propositional logic. Using verification criteria and solution strategies, we derive four classes of rules and their rule ordering strategies, allowing conflict resolution to be performed during development. The resultant procedural implementations demonstrate dramatic performance improvements for some classes of rules, testing over 20,000 rules per s on a PC.
机译:在许多基于规则的系统中,推理引擎是一个软件组件,在执行应用程序时会推理出规则。推理引擎执行的主要任务是解决冲突,它确定协商的顺序。我们描述了一种理论以及在开发过程中执行冲突解决的开发环境,以消除使用命题逻辑的系统的推理引擎。使用验证标准和解决方案策略,我们得出了四类规则及其规则排序策略,从而可以在开发过程中执行冲突解决方案。最终的过程实现证明了某些类别规则的性能显着提高,在PC上每秒测试超过20,000条规则。

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