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Dropping Science: The Dolby Atmos Pitch to Consumers

机译:下降的科学:杜比全景声向消费者推销

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Until now, cinema sound designers have had to mix independent sounds together into channels for soundtrack creation. A discrete sound, such as a helicopter, has been assigned to an individual channel rather than precisely to where it would occur naturally in the scene. While a sound can move across channels, there's no height dimension. For example, you might hear the helicopter from a side channel and not above you. This approach limits your audio experience because it can't come close to matching the way you hear in real life, with sounds coming from every direction. Dolby Atmos is the first home theater system that is based not on channels but on audio objects. Any sound heard in a movie scene-a child yelling, a helicopter taking off, a car horn blaring-is an audio object. Filmmakers using Dolby Atmos can decide exactly where those sounds should originate and precisely where they move as the scene develops.
机译:到目前为止,电影院的声音设计师必须将独立的声音混合在一起,以创建声道。离散的声音(例如直升机)已分配给单个通道,而不是精确分配给场景中自然发生的声音。尽管声音可以在通道之间移动,但没有高度尺寸。例如,您可能会从侧面通道而不是从上方听到直升机的声音。这种方法限制了您的音频体验,因为它几乎无法匹配您在现实生活中的聆听方式,并且声音来自各个方向。杜比全景声(Dolby Atmos)是第一个不基于频道而是基于音频对象的家庭影院系统。电影场景中听到的任何声音(儿童大喊,直升机起飞,汽车喇叭鸣叫)都是有声物体。使用杜比全景声(Dolby Atmos)的电影摄制者可以准确地确定这些声音的起源以及随着场景的发展它们的移动方向。

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    《Dealerscope》 |2015年第1期|85-85|共1页
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  • 入库时间 2022-08-17 23:34:46

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