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The Spheres & Shield Maze Task:A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making

机译:球形和盾构迷宫任务:一个虚拟现实严重游戏,用于评估决策风险

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Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
机译:风险占用(RT)是决策过程中的一个重要组成部分,其描绘了制定危险决策的倾向。 RT评估传统上专注于自我报告问卷。这些古典工具显示出距离真实响应的距离。行为任务评估具有更多保真度的人类行为,但仍然表现出与可转移性有关的一些限制。克服这些约束的方法是利用虚拟现实(VR),重新创建可能从基于性能的评估产生的实际模拟情况,支持RT研究。本文提出了试验研究的结果,其中41个个人探讨了游戏VR环境:球体和盾牌迷宫任务(SSMT)。通过引发隐性行为措施,我们发现在SSMT和自我报告的风险相关构建中获得的分数之间的关系,作为风险行为和大麻消费的参与。我们得出结论,Ducontextualizalized虚拟现实严重游戏适合评估RT,因为它们可以用作跨学科工具来评估隐身评估范式下的个人能力。

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