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The Effects of Immersion and Real-World Distractions on Virtual Social Interactions

机译:沉浸感和现实世界中的注意力分散对虚拟社交互动的影响

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This study explores the independent and joint effects of immersion and real-world distractions (a ringing cell phone) on cognitive (i.e., recognition and recall), affective valence, and interpersonal outcomes (i.e., interpersonal liking and communication satisfaction) as well as general feelings of presence (social presence and telepresence) during a virtual experience. Participants interacted with a virtual agent in an immersive virtual environment or nonimmersive virtual environment under three different levels of real-world distractions (i.e., no distraction, passively being exposed to the sound of a ringing cell phone, and actively responding to ringing cell phone). Increased immersion had a positive effect on telepresence, but a negative effect on recognition and recall; immersion did not have a significant effect on social presence. Real-world distractions had a negative effect on recognition, recall, and social presence, but did not affect telepresence or affective valence. Participants who were actively distracted performed more poorly on the recall measure and reported lower levels of social presence than their passively distracted counterparts. These findings suggest that (a) increased immersion will not uniformly improve social virtual reality experiences and (b) more research is needed on whether and how real-world events should be integrated into virtual environments.
机译:这项研究探讨了沉浸感和现实世界中的注意力分散(响铃的手机)对认知(即识别和回忆),情感价和人际关系(即人际关系和沟通满意度)以及一般性的独立和联合影响。虚拟体验中的临场感(社交临场感和临场感)。参与者在沉浸式虚拟环境或非沉浸式虚拟环境中与虚拟代理进行交互,处于三种不同级别的真实世界干扰下(即,没有干扰,被动地听到正在响的手机的声音并主动响应正在响的手机) 。沉浸感的增强对网真有积极的影响,但对识别和回忆的影响却是消极的。浸没对社会存在没有显着影响。现实世界中的干扰因素对识别,回忆和社交存在有负面影响,但并不影响远程呈现或情感价。相比于被动分心的参与者,积极分心的参与者在召回措施上的表现要差得多,并且报告的社会存在水平也较低。这些发现表明,(a)沉浸感的提高将不能统一改善社会虚拟现实的体验,并且(b)需要就是否应将现实事件整合到虚拟环境中以及如何将其整合到虚拟环境中进行更多研究。

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