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A real-time audio system for adjusting the sweet spot to the listener's position

机译:实时音频系统,用于根据听众的位置调整最佳听音位置

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In the present study, a new stereophonic playback system was proposed, where the cross-talk signals would be reasonably cancelled at an arbitrary listener position. The system was composed of two major parts: the listener position tracking part and the sound rendering part. The position of the listener was estimated using acoustic signals from the listener (i.e. voice or hand-clapping signals). A direction of arrival (DOA) algorithm was adopted to estimate the directions of acoustic sources where the room reverberation effects were taken into consideration. A Crosstalk cancellation filter was designed using a free-field model. To determine the maximum tolerable shift of the listener position, a quantitative analysis of the channel separation ratio according to the displacement of the listener position was performed. Prototype hardware was implemented using a microprocessor board, a DSP board, a multi-channel ADC board and an analog frontend. The results showed that the average mean square error between the true direction of a listener and the estimated direction was about 5 degrees. More than 80% of the tested subjects indicated that better stereo images were obtained by the proposed system, compared with the non-processed signals.
机译:在本研究中,提出了一种新的立体声播放系统,其中串扰信号将在任意收听者位置被合理地消除。该系统由两个主要部分组成:听众位置跟踪部分和声音渲染部分。使用来自听众的声音信号(即语音或拍手信号)估计听众的位置。采用到达方向(DOA)算法来估计考虑了房间混响效果的声源的方向。使用自由场模型设计了串扰消除滤波器。为了确定听众位置的最大可容忍偏移,根据听众位置的位移对通道分离率进行了定量分析。原型硬件是使用微处理器板,DSP板,多通道ADC板和模拟前端实现的。结果表明,收听者真实方向和估计方向之间的平均均方误差约为5度。超过80%的测试对象表示,与未处理的信号相比,所提出的系统获得了更好的立体图像。

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