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An agent-based intelligent virtual learning environment for construction management

机译:基于Agent的施工管理智能虚拟学习环境

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Purpose - This paper aims to describe the deployment of an e-learning environment for construction courses based on enhancing virtual computing technologies using agent-based techniques. Design/methodology/approach - This research involves designing and deploying a complex application that combines advanced visualisation, interactive management through complex virtual devices, distributed multi-user communication and intelligent components. The proposed agent-oriented methodology and resulting application organises construction knowledge into a structure that enables the students to undertake more self-directed, systematic and scientific exploration. Findings - There is great potential for experimenting with a wider variety of educational technologies such as "intelligent" virtual environments. This is a concept that needs further experimentation within construction courses to enrich students' learning with practice-based experiences. The use of ageny-oriented objects within simulations and modeling make the virtual learning environment a highly interactive experience. Attempts to do this using traditional intelligent tutoring systems have been frustrated by integrations challenges. Agent-based systems can handle such challenges. The agent approach is also more efficient in analysing the impact of different decisions in various scenarios by automating the execution of repetitive, time-consuming actions. Research limitations/implications - This research identifies specific gaps in the existing e-learning infrastructure that can be addressed using the intelligent agent paradigm. In particular, the research demonstrates how the notion of learning by actively exploring and controlling environmental variables can be best utilised in the selected domain by giving the learners the means to rapidly visualize the effects of their decisions. Originality/value - Construction disciplines have increasingly embraced the use of advanced visualisation applications and display systems that allow students to gain a better understanding of the construction process and the resulting facility's performance. Existing efforts are based on image visualisation or animation detailed using, for example, Virtual Reality Modeling Language and 3D Studio Max-based design animations and walkthroughs. None of these efforts has explored the use of an agent oriented, virtual tutoring approach. A comprehensive literature review established that of no formalised methodologies exist for deploying agent-based virtual learning environments.
机译:目的-本文旨在描述使用基于代理的技术增强虚拟计算技术的基础上,针对建筑课程的电子学习环境的部署。设计/方法/方法-这项研究涉及设计和部署一个复杂的应用程序,该应用程序将高级可视化,通过复杂的虚拟设备的交互式管理,分布式多用户通信和智能组件结合在一起。所提出的面向主体的方法论和由此产生的应用将建筑知识组织成一个结构,使学生能够进行更多自我指导的,系统的和科学的探索。研究结果-尝试使用多种教育技术(例如“智能”虚拟环境)的潜力很大。这个概念需要在建筑课程中进行进一步的实验,以通过实践经验丰富学生的学习。在模拟和建模中使用面向对象的对象使虚拟学习环境具有高度的交互体验。集成挑战使使用传统智能辅导系统进行此操作的尝试感到沮丧。基于代理的系统可以应对此类挑战。通过自动执行重复的,耗时的动作,代理方法还可以更有效地分析各种情况下不同决策的影响。研究的局限性/含义-这项研究确定了可以使用智能代理范式解决的现有电子学习基础架构中的特定差距。尤其是,该研究表明,通过为学习者提供快速可视化其决策效果的方法,可以在选定的领域中最好地利用积极探索和控制环境变量的学习概念。原创性/价值-建筑学科越来越多地使用先进的可视化应用程序和显示系统,使学生可以更好地了解建筑过程以及由此产生的设施性能。现有的努力基于图像可视化或动画,这些图像使用例如虚拟现实建模语言和基于3D Studio Max的设计动画和演练进行了详细说明。这些努力都没有探索使用面向代理的虚拟辅导方法。全面的文献综述表明,不存在用于部署基于代理的虚拟学习环境的正式方法。

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