首页> 外文期刊>Constraints >Incentive-based search for equilibria in boolean games
【24h】

Incentive-based search for equilibria in boolean games

机译:基于激励的布尔游戏均衡搜索

获取原文
获取原文并翻译 | 示例
           

摘要

Search for equilibria in games is a hard problem and many games do not have a pure Nash equilibrium (PNE). Incentive mechanisms have been shown to secure a PNE in certain families of games. The present study utilizes the similarity between Asymmetric Distributed Constraints Optimization Problems (ADCOPs) and games, to construct search algorithms for finding outcomes and incentives that secure a pure Nash equilibrium in Boolean games. The set of values returned by the search algorithm for a chosen incentive mechanism is termed an incentive plan. The two incentive mechanisms that are used by the present study are taxation and side-payments. Both are described and their performance on PNE search in Boolean games is evaluated. An incentive plan for the taxation mechanism consists of the values of imposed tax, while an incentive plan for the side payments mechanism consists of values for a set of transfer functions. The distributed search algorithms address two different requirements. One is to find an incentive plan that enables to secure a PNE. The other requirement is that the algorithms return a PNE that satisfies some global objective, such as a PNE that maximizes social welfare. The Boolean game is first transformed into an ADCOP. Then, a designated distributed search algorithm is applied to find the desired outcome. Two distributed search algorithms are described, incorporating k-ary constraints as well as soft constraints that relate to global objectives. The new and innovative algorithm - Concurrent Asymmetric Branch and Bound - is found experimentally to be much faster than the former algorithm. An extensive experimental evaluation on several types of social-network-based Boolean games is presented. The degree of intervention in the game is found to be small for both incentive mechanisms. In other words, the overall tax or the total amount of side-payments is a small fraction of the general utility. The density of the networks has a substantial effect on the solution quality as well as on the computational effort to find them.
机译:在博弈中寻求均衡是一个难题,许多博弈都没有纯粹的纳什均衡(PNE)。在某些游戏系列中,激励机制已被证明可以确保PNE。本研究利用非对称分布约束优化问题(ADCOP)与博弈之间的相似性,构建了用于寻找可确保布尔博弈中获得纯Nash均衡的结果和动机的搜索算法。由搜索算法为选定的激励机制返回的一组值称为激励计划。本研究使用的两种激励机制是税收和附带付款。两者都进行了描述,并评估了它们在布尔游戏中对PNE搜索的性能。税收机制的激励计划由征收的税值组成,而边际支付机制的激励计划由一组转移函数的值组成。分布式搜索算法满足两个不同的要求。一种是找到一种能够确保PNE的激励计划。另一个要求是算法返回满足某些全球目标的PNE,例如最大化社会福利的PNE。首先将布尔运算转换为ADCOP。然后,使用指定的分布式搜索算法来找到所需的结果。描述了两种分布式搜索算法,它们结合了k元约束以及与全局目标有关的软约束。实验上发现,新的创新算法-并发不对称分支和边界-比以前的算法快得多。提出了对几种类型的基于社交网络的布尔游戏的广泛实验评估。对于两种激励机制,发现游戏中的干预程度都较小。换句话说,总税额或附带支付的总额只是一般用途的一小部分。网络的密度对解决方案质量以及找到它们的计算工作量都有很大影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号