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Controlling narrative time in interactive storytelling

机译:在交互式故事讲述中控制叙事时间

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摘要

The success of modern computer games depends more and more on interesting stories and less on dazzling graphics. To keep the player's interest, game developers need to find a balance between the freedom of the user to explore all possible scenarios and the need to maintain a cohesive and consistent narrative. An important element of this narrative structure is time, which plays a crucial role in maintaining the required causality between the key elements of the story being told. The relative duration of scenes is also relevant to player interest, which can drop off when a scene goes on for too long.
机译:现代计算机游戏的成功越来越取决于有趣的故事,而不再取决于令人眼花graphics乱的图形。为了保持玩家的兴趣,游戏开发人员需要在用户探索所有可能场景的自由与保持连贯一致的叙事之间找到平衡。这种叙事结构的一个重要要素是时间,它在维持所讲述故事的关键要素之间所需的因果关系方面起着至关重要的作用。场景的相对持续时间也与玩家的兴趣有关,当场景持续时间过长时,兴趣可能会降低。

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