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Interaction flow modeling language: model-driven UI engineering of web and mobile apps with IFML

机译:交互流建模语言:使用IFML的模型驱动的Web和移动应用程序UI设计

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摘要

Modeling in software engineering is not a new phenomenon. The basic tenets of software engineering process modeling include software life cycle management in terms of reflecting user-centered behavior, enhancing durability, and providing interactive user interfaces for better engagement. Models do provide the simulated ambiance for the architects, designers, developers, and users of the software as products and/or services to engage and rework until near perfect and useful behavior of the software is reflected. Over the years, abundant interventions have emerged in the software engineering discipline, including the unified modeling language, extreme programming, and user-centered designs supported by architectural artifacts and ontology. However, user interfaces have always remained a challenging area for architects, designers, and developers. The complexity of modeling to achieve desired user interfaces has grown manifold due to the ever-increasing demand for the seamless convergence of devices, software, communication media and modes, and user interfaces (for example, Internet of Things (IoT)). This dynamic situation in which issues related to applications, devices, interfaces, and front-end access raise the thresholds of quality, security, ease of use, and usability calls for better alignment among all these constituents (especially back-end and front-end). Therefore, modeling is perhaps the only way to provide durable results.
机译:软件工程中的建模并不是一个新现象。软件工程过程建模的基本原则包括软件生命周期管理,以反映以用户为中心的行为,增强耐用性并提供交互式用户界面以提高参与度。模型确实为软件的架构师,设计师,开发人员和用户(作为产品和/或服务)参与和返工提供了模拟的氛围,直到反映出软件的接近完美和有用的行为为止。多年来,在软件工程学科中出现了很多干预措施,包括统一的建模语言,极限编程以及受架构工件和本体支持的以用户为中心的设计。但是,用户界面对于建筑师,设计师和开发人员而言始终是一个充满挑战的领域。由于对设备,软件,通信媒体和模式以及用户界面(例如,物联网(IoT))的无缝融合的不断增长的需求,为实现所需的用户界面而进行建模的复杂性日益增加。与应用程序,设备,接口和前端访问相关的动态情况提高了质量,安全性,易用性和可用性的阈值,要求在所有这些组件(尤其是后端和前端)之间更好地保持一致)。因此,建模可能是提供持久结果的唯一方法。

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