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Social MatchUP: a memory-like virtual reality game for the enhancement of social skills in children with neurodevelopmental disorders

机译:Social MatchUP:类似于记忆的虚拟现实游戏,用于增强神经发育障碍儿童的社交技能

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As soon as this paper came across my desk, I knew I had to read and review it. What could be better than a virtual teaching environment for children to whom reality presents a struggle? Social skills are difficult to teach to any population. Most social skills are gained by interacting with other people and through learning by example. Children with neurodevelopment disorders (NDD) are typically not aware of their environments nor do they learn or absorb behaviors from peers. The authors have done a fine job researching and presenting the different aspects of their development effort, including NDD, wearable immersive virtual reality (WIVR) games, head-mounted displays, social virtual reality, remote sessions, and customization. The discussion is enhanced with images. The approach is clear and supported by literature. A clear explanation of how the game will work is presented. A requirements analysis describes conversations with therapists and educators and observations of the target population.
机译:这篇论文一出现在我的办公桌上,我就知道我必须阅读并审阅它。对于面对现实的孩子来说,有什么比虚拟教学环境更好的选择呢?社会技能很难向任何人传授。通过与他人互动和通过榜样学习,可以获得大多数社交技能。患有神经发育障碍(NDD)的儿童通常不了解他们的环境,也不学习或吸收同伴的行为。作者在研究和展示其开发工作的各个方面方面做得很好,包括NDD,可穿戴式沉浸式虚拟现实(WIVR)游戏,头戴式显示器,社交虚拟现实,远程会话和自定义。通过图像增强了讨论。这种方法很明确,并得到了文献的支持。给出了游戏如何运行的清晰解释。需求分析描述了与治疗师和教育者的对话以及对目标人群的观察。

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