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A visual interactive approach to vehicle routing

机译:可视化的车辆路径交互方法

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This paper describes a graphical-user-interface and a heuristic based on a greedy randomised adaptive search procedure which have been developed to work in combination to tackle the basic vehicle routing problem (VRP). Customers of known demand are supplied from a single depot by vehicles which are subject to a weight limit and, in some cases, to a limit on the distance travelled. Only one vehicle is allowed to supply each customer. The system works in a Windows environment with a familiar look and feel for the majority of computer users. The best known results for benchmark VRPs have been obtained using tabu search or simulated annealing. However, most publications describe implementations that do not allow the user any control over the routes that are produced. In practice, users may have local knowledge concerning constraints on the route structure, together with insight and judgement that would be difficult to program in a heuristic for general application. The system described here allows the user to combine their special knowledge and insight with the power of the computer to perform modern heuristic techniques at high speed. Thus, the user retains control over the final routes, thereby ensuring that they will be acceptable in practice. Even for intensively researched benchmark problems, where there are no constraints on route structure other than load and distance restrictions, interactive sessions of at most 15 min produced total distances averaging ≤ 1 % above the best known values.
机译:本文介绍了一种基于贪婪随机自适应搜索程序的图形用户界面和启发式方法,这些方法已开发出来可以共同解决基本的车辆路径问题(VRP)。已知需求的客户是由一个车辆从一个仓库提供的,车辆受到重量限制,在某些情况下还受到行进距离的限制。每个客户只能使用一辆车。该系统在Windows环境中工作,并且对大多数计算机用户来说是熟悉的外观。使用禁忌搜索或模拟退火获得了基准VRP的最著名结果。但是,大多数出版物都描述了不允许用户对产生的路线进行任何控制的实现。在实践中,用户可能具有与路线结构约束有关的本地知识,以及难以以启发式方式进行通用编程的见识和判断。此处描述的系统允许用户将他们的特殊知识和见识与计算机的功能相结合,以高速执行现代启发式技术。因此,用户保留了对最终路线的控制,从而确保了它们在实践中是可以接受的。即使对于经过深入研究的基准问题,除了载荷和距离限制外,对路线结构没有任何约束,最多15分钟的互动会话所产生的总距离平均比最佳已知值低≤1%。

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