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Hot-hand effects in sports and a recursive method of computing probabilities for streaks

机译:运动中的热手效应和计算条纹概率的递归方法

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摘要

We give a recursive method of computing probabilities associated with the waiting time to the first occurrence of a run of arbitrary length in Markovian trials of a general order. Using data from the Oakland Athletics' 2002 season as an example, we show that the assumed model order can make a large difference in computed probabilities. The algorithm is then applied to the computation of probabilities associated with strikes and nonstrikes in bowling. After showing that there is significant deviation from a model of Bernoulli trials for data from the 2003-2004 Professional Bowlers Association tour, we suggest a criterion based on the longest success run for choosing the order of Markovian dependence that gives the best fit to the streakiness characteristics of an individual bowler's data.
机译:我们提供了一种递归方法,用于计算与在一般顺序的马尔可夫试验中任意长度的行程首次出现时的等待时间相关的概率。以奥克兰运动会2002赛季的数据为例,我们证明了假设的模型顺序可以大大降低计算的概率。然后将该算法应用于与保龄球打击和非打击相关的概率的计算。在表明2003-2004年职业保龄球协会巡回赛的数据与伯努利试验模型存在显着差异后,我们提出了基于最长成功运行的标准,该标准用于选择最适合条形的马尔可夫依赖顺序单个保龄球数据的特征。

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