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Game interface enhancement under smartphone platform focused on touchscreen interaction

机译:智能手机平台下专注于触摸屏交互的游戏界面增强

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摘要

Virtual game controllers are essential for particular game genres where the game contents are transplanted from various platforms into a smart-phone platform. Virtual images are projected as a game interface at the smartphone's output screen. Therefore, a certain amount of space needs to be abandoned for the controller's interface projection. In addition, the functions of the game contents are fundamentally limited, thus eliciting the necessity of a limited number of buttons. In this study, diverse types of interaction that occur between the user and touch-screen were researched, and adequate interactions for smart-phone game contents were extracted and analyzed. In addition, the focus is placed on minimizing the number of controller buttons while including diverse functions at the contents level. Notably, the study pointed out that previous virtual game controllers are a mere metaphor of traditional methods, thus limited to Tap interaction. By analyzing fighting action game contents, the Tap interaction is enhanced by adding Flick and Multi-touch interaction to diversify and enhance previous interaction values. Finally, a prototype was developed by ameliorating past interfaces and referring to the intrinsic features of the aforementioned types of interaction, followed by user evaluation. A previous questionnaire method was adjusted to the particular research purpose, and quantitative evaluation was conducted while documenting and analyzing the user-log data of repetitive experiments. The results show that Flick and Multi-touch interaction techniques are beneficial under a smartphone touchscreen environment beyond the traditional Tap-only. Furthermore, functions are maintained with a minimum number of buttons while the situation compatibility of user interaction is verified. This study also shows that adding diverse types of interaction to the simple Tap-only affords a distinctive user experience of long-term interest and fun to the players that were previously restricted to the accustomed Tap-only. The results authenticate the applicability of the intrinsic fun mechanism to the smartphone based touchscreen game interaction. The study has implications in enhancing the traditional Tap-only based virtual game controller, which is a mere metaphor of controllers loaded onto other platforms, through proposing a tailored interface design and evaluation method under a smartphone platform. Furthermore, this study contributes objective reference source for the engineers to design future game contents, interface and heuristics evaluation in the platform.
机译:虚拟游戏控制器对于特定的游戏类型至关重要,在这些游戏中,游戏内容从各种平台移植到智能手机平台中。虚拟图像被投影为智能手机输出屏幕上的游戏界面。因此,需要放弃一定数量的空间用于控制器的接口投影。另外,从根本上限制了游戏内容的功能,因此需要有限数量的按钮。在这项研究中,研究了用户与触摸屏之间发生的各种类型的交互,并提取和分析了智能手机游戏内容的充分交互。此外,重点在于最大程度地减少控制器按钮的数量,同时在内容级别上包括各种功能。值得注意的是,该研究指出,以前的虚拟游戏控制器仅是传统方法的隐喻,因此仅限于Tap交互。通过分析格斗动作游戏的内容,通过添加“轻拂”和“多点触摸”交互来丰富和增强以前的交互价值,从而增强了Tap交互。最后,通过改善过去的界面并参考上述交互类型的内在特征并随后进行用户评估来开发原型。针对特定的研究目的调整了先前的问卷调查方法,并在记录和分析重复实验的用户日志数据的同时进行了定量评估。结果表明,在智能手机触摸屏环境下,Flick和多点触摸交互技术比传统的“仅点按”效果更好。此外,在验证用户交互的情况兼容性的同时,使用最少数量的按钮维护功能。这项研究还表明,向简单的仅限于Tap的玩家添加各种交互类型,可以为他们带来长期兴趣和乐趣的独特用户体验,带来长期的兴趣和乐趣。结果证实了固有乐趣机制对基于智能手机的触摸屏游戏交互的适用性。通过在智能手机平台下提出量身定制的界面设计和评估方法,该研究对增强传统的仅基于Tap的虚拟游戏控制器具有暗示意义,后者仅是加载到其他平台的控制器的隐喻。此外,本研究为工程师在平台上设计未来的游戏内容,界面和启发式评估提供了客观的参考资源。

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