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首页> 外文期刊>IEEE Transactions on Computers >Simultaneous interconnect delay and crosstalk noise optimization through gate sizing using game theory
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Simultaneous interconnect delay and crosstalk noise optimization through gate sizing using game theory

机译:通过使用博弈论确定门的大小,同时实现互连延迟和串扰噪声优化

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The continuous scaling trends of interconnect wires in deep submicron (DSM) circuits result in increased interconnect delay and crosstalk noise. In this work, we develop a new postlayout gate sizing algorithm for simultaneous optimization of interconnect delay and crosstalk noise. The problem of postlayout gate sizing is modeled as a normal form game and solved using Nash equilibrium. The crosstalk noise induced on a net depends on the size of its driver gate and the size of the gates driving its coupled nets. Increasing the gate size of the driver increases the noise induced by the net on its coupled nets, whereas increasing the size of the drivers of coupled nets increases the noise induced on the net itself, resulting in a cyclic order dependency leading to a conflicting situation. It is pointed out that solving the postroute gate sizing problem for crosstalk noise optimization is difficult due to its conflicting nature. Game theory provides a natural framework for handling such conflicting situations and allows optimization of multiple parameters. By utilizing this property of game theory, the cyclic dependency of crosstalk noise on its gate sizes can be solved as well as the problem of gate sizing for simultaneous optimization of interconnect delay and crosstalk noise can be effectively modeled, whose objective function is again conflicting in nature. We have implemented two different strategies in which games are ordered according to 1) the noise criticality and 2) delay criticality of nets. The time and space complexities of the proposed gate sizing algorithm are linear in terms of the number of gates in the design. Experimental results for a noise critically ordered game theoretic approach on several medium and large open core designs indicate average improvements of 15.48% and 18.56% with respect to Cadence place and route tools in terms of interconnect delay and crosstalk noise, respectively, without any area overhead or the need for rerouting. Further, the algorithm performs significantly better than simulated annealing and genetic search as established through experimental results. A mathematical proof of existence for the Nash equilibrium solution for the proposed gate sizing formulation is also provided.
机译:深亚微米(DSM)电路中互连线的连续缩放趋势导致互连延迟和串扰噪声增加。在这项工作中,我们开发了一种新的布局后栅极尺寸调整算法,用于同时优化互连延迟和串扰噪声。布局后门的规模问题被建模为正常形式博弈,并使用纳什均衡法解决。网络上引起的串扰噪声取决于其驱动器栅极的大小和驱动其耦合网络的栅极的大小。增加驱动器的栅极大小会增加网络在其耦合网络上引起的噪声,而增加耦合网络的驱动器大小会导致在网络本身上引起的噪声,从而导致循环顺序依赖性,从而导致冲突情况。需要指出的是,由于其相互矛盾的性质,很难解决用于​​串扰噪声优化的路由后选通问题。博弈论为处理此类冲突情况提供了自然的框架,并允许优化多个参数。利用博弈论的这一特性,可以解决串扰噪声对其门控尺寸的周期性依赖性,以及可以有效地建模互连互连延迟和同时优化串扰噪声的门控尺寸问题,其目标函数再次与之冲突。性质。我们已经实施了两种不同的策略,其中根据1)噪声临界度和2)网络延迟临界度对游戏进行排序。就设计中的门数而言,所提出的门大小调整算法的时间和空间复杂度是线性的。在几种中型和大型开放式核设计上采用噪声严格排序的博弈论方法的实验结果表明,与Cadence布局和布线工具相比,互连延迟和串扰噪声分别平均提高了15.48%和18.56%,而没有任何区域开销或需要重新路由。此外,该算法的性能明显优于通过实验结果确定的模拟退火和遗传搜索。还提供了所提出的浇口尺寸公式的纳什平衡解的存在的数学证明。

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