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首页> 外文期刊>Computers & Graphics >Fast 3D texture-less object tracking with geometric contour and local region
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Fast 3D texture-less object tracking with geometric contour and local region

机译:快速的3D纹理对象跟踪与几何轮廓和地方区域

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摘要

The reprojection process is a crucial step in 3D object tracking, which is used to obtain the object & rsquo;s 3D points to optimize pose. Although multiple reprojections can significantly improve the accuracy, it is also a time-consuming process, especially when reading the depth buffer from video memory. In this paper, we propose a fast 3D object tracking framework to improve the calculation efficiency, which reduces the reprojection process to one time while keeping the optimization accuracy. We first use geometric contour to estimate a coarse pose fastly, in which process we avoid the reprojection process by utilizing the object & rsquo;s geometric properties. Then we use the local region to refine the pose precisely while reducing the reprojection process to one time. We further propose a faster version, which can achieve 40 FPS on a mobile phone by sacrificing some accuracy. Experiments show that the proposed method can achieve results comparable to the state-of-the-art methods, while the efficiency has been nearly doubled, and our faster version can track stably on mobile phones.(c) 2021 Elsevier Ltd. All rights reserved.
机译:重新注定过程是3D对象跟踪中的重要步骤,用于获得对象和rsquo; S 3D点以优化姿势。虽然多种重新注入可以显着提高准确性,但它也是耗时的过程,尤其是在从视频存储器读取深度缓冲区时。在本文中,我们提出了一种快速的3D对象跟踪框架来提高计算效率,这将重新注入过程降低到一次,同时保持优化精度。我们首先使用几何轮廓迅速估计粗糙的姿势,在该过程中,我们通过利用物体和rsquo的几何属性来避免重新注入过程。然后我们使用本地区域精确地改进姿势,同时将重新注入过程减少到一次。我们进一步提出了更快的版本,可以通过牺牲一些准确性来在手机上实现40 FPS。实验表明,该方法可以实现与最先进的方法相当的结果,而效率几乎翻了一番,我们的更快的版本可以稳定地追踪手机。(c)2021 elestvier有限公司保留所有权利。

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