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Edge topology construction of Voronoi diagrams of spheres in non-general position

机译:非一般位置的球的Voronoi图的边缘拓扑构造

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Although 3D Voronoi diagrams and medial axis transforms have numerous applications in biology, robotics, and manufacturing, most researchers use Voronoi diagrams of points instead of the true 3D input geometry, due to issues of robustness and scalability. In this paper, we present a robust sample-based GPU algorithm for calculating the full topology of Voronoi diagrams of non-general position spheres. Prior work demonstrated that the presence, geometry, and combinatorial basis of spheres that contribute to Voronoi vertices can be efficiently computed by shooting rays from each input sphere, mapping ray intersections with the nearest bisector surface to parametric bounding cubes, and analyzing the results. In this paper, we propose an algorithm on this parametric bounding cube to compute Voronoi edges in addition to the vertices. We successfully extract the full topology of the Voronoi diagram, including special cases such as isolated Voronoi edges that do not contain Voronoi vertices, more than three Voronoi edges emanating from a Voronoi vertex, and Voronoi edges that are shared by more than three Voronoi cells. Our GPU implementation efficiently and robustly handles all input, whether in general or non-general position, and finds all Voronoi vertices and edges, modulo the sampling density, including isolated disconnected edges. (C) 2019 Elsevier Ltd. All rights reserved.
机译:尽管3D Voronoi图和中间轴变换在生物学,机器人技术和制造中具有大量应用,但是由于健壮性和可伸缩性问题,大多数研究人员使用点的Voronoi图代替真正的3D输入几何。在本文中,我们提出了一种基于样本的强大GPU算法,用于计算非一般位置球体的Voronoi图的完整拓扑。先前的工作表明,可以通过以下方式来有效地计算有助于Voronoi顶点的球的存在,几何形状和组合基础:拍摄来自每个输入球体的射线,将与最近的等分线曲面的射线相交映射到参数定界立方体,并分析结果。在本文中,我们提出了一种在此参数边界立方体上的算法,以计算除顶点之外的Voronoi边缘。我们成功地提取了Voronoi图的完整拓扑,包括特殊情况,例如不包含Voronoi顶点的孤立Voronoi边缘,从Voronoi顶点发出的三个以上Voronoi边缘,以及三个以上Voronoi单元共享的Voronoi边缘。我们的GPU实施可有效,稳健地处理所有输入(无论是一般位置还是非一般位置),并找到所有Voronoi顶点和边,以采样密度为模,包括隔离的不连续边。 (C)2019 Elsevier Ltd.保留所有权利。

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