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Mesh filtering algorithm using an adaptive 3D convolution kernel applied to a volume-based vector distance field

机译:使用自适应3D卷积核应用于基于体积的矢量距离场的网格过滤算法

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This paper addresses the problem of feature preserving mesh filtering, which occurs in surface reconstruction of scanned objects, which include acquisition noise to be removed without altering sharp edges. We propose a method based on a vector field distance transform of the mesh to process. It is a volume-based implicit surface modeling, which provides an alternative representation of meshes. We use an adaptive 3D convolution kernel applied to the voxels of the distance transform model. Weights of the kernel elements are determined according to the angle between the vectors of the implicit field. We also propose a new adaptation of the Marching Cubes algorithm in order to extract the isosurface from the vector implicit field after the filtering process. We compare our method to the previous one introduced using the vector field representation and to other feature preserving adaptive filtering algorithms. According to error metric evaluations, we show that our new design provides high quality filtering results while better preserving geometric features.
机译:本文解决了特征保留网格过滤的问题,该问题发生在扫描对象的表面重建中,其中包括无需改变尖锐边缘即可去除的采集噪声。我们提出了一种基于矢量场距离变换的网格进行处理的方法。它是基于体积的隐式曲面建模,可提供网格的替代表示。我们将自适应3D卷积核应用于距离变换模型的体素。核元素的权重根据隐式场的向量之间的角度确定。我们还提出了Marching Cubes算法的新改编,以便在滤波过程之后从向量隐式场中提取等值面。我们将我们的方法与使用矢量场表示法引入的前一种方法以及其他保留特征的自适应滤波算法进行了比较。根据误差度量评估,我们表明我们的新设计提供了高质量的过滤结果,同时更好地保留了几何特征。

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