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Location coding on icosahedral aperture 3 hexagon discrete global grids

机译:二十面体孔径3六角形离散全局网格上的位置编码

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Discrete global grid systems (DGGSs) represent a relatively new, but increasingly popular, approach to the problem of representing geospatial location on computer systems. Despite growing interest amongst potential users in icosahedral aperture 3 hexagon DGGSs, the practical use of such systems has been hindered by a lack of efficient spatial indexing methods. In this paper we discuss the two primary approaches to developing multi-resolution location coding systems for DGGSs: pyramid addressing and path addressing. We then describe an efficient pyramid addressing system for icosahedral aperture 3 hexagon DGGSs, the quadrilateral 2-dimensional integer system. After reviewing the problems inherent in developing path addressing systems for hexagon-based DGGSs we describe a class of path-based location coding solutions for icosahedral aperture 3 hexagon DGGSs called modified generalized balanced ternary, and show how this system can be used to index vector data. We then discuss a subset of this system, the icosahedral aperture 3 hexagon tree, which can be used to index raster and bucket data structures. Conversion algorithms to/from geodetic coordinates are discussed.
机译:离散全球网格系统(DGGS)代表了一种相对较新的方法,但越来越流行,用于解决在计算机系统上表示地理空间位置的问题。尽管潜在的用户对二十面体孔径3六角形DGGS的兴趣日益浓厚,但由于缺乏有效的空间索引方法,这种系统的实际使用受到了阻碍。在本文中,我们讨论了为DGGS开发多分辨率位置编码系统的两种主要方法:金字塔寻址和路径寻址。然后,我们描述了二十面体孔径3六角形DGGS(四边形二维整数系统)的有效金字塔寻址系统。在回顾了开发基于六边形的DGGS的路径寻址系统所固有的问题之后,我们描述了用于二十面体孔径3六边形DGGS的一类基于路径的位置编码解决方案,称为修正广义平衡三元,并展示了该系统如何用于索引矢量数据。然后,我们讨论该系统的一个子集,即二十面体孔径3六边形树,该树可用于索引栅格和存储桶数据结构。讨论了与大地坐标之间的转换算法。

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