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Applications of data science to game learning analytics data: A systematic literature review

机译:数据科学在游戏学习分析数据中的应用:系统文献综述

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摘要

Data science techniques, nowadays widespread across all fields, can also be applied to the wealth of information derived from student interactions with serious games. Use of data science techniques can greatly improve the evaluation of games, and allow both teachers and institutions to make evidence-based decisions. This can increase both teacher and institutional confidence regarding the use of serious games in formal education, greatly raising their attractiveness. This paper presents a systematic literature review on how authors have applied data science techniques on game analytics data and learning analytics data from serious games to determine: (1) the purposes for which data science has been applied to game learning analytics data, (2) which algorithms or analysis techniques are commonly used, (3) which stakeholders have been chosen to benefit from this information and (4) which results and conclusions have been drawn from these applications. Based on the categories established after the mapping and the findings of the review, we discuss the limitations of the studies analyzed and propose recommendations for future research in this field.
机译:如今,数据科学技术已遍及所有领域,也可以应用于从学生与严肃游戏的互动中获得的大量信息。数据科学技术的使用可以大大改善游戏的评估,并允许教师和机构做出基于证据的决策。这可以提高教师和机构对于在正规教育中使用严肃游戏的信心,从而大大提高其吸引力。本文针对作者如何将数据科学技术应用于游戏分析数据和从严肃游戏中学习分析数据来确定以下方面进行了系统的文献综述:(1)将数据科学应用于游戏学习分析数据的目的,(2)哪些算法或分析技术是常用的;(3)选择了哪些利益相关者以从此信息中受益;(4)从这些应用程序中得出了哪些结果和结论。基于映射后建立的类别和审查的结果,我们讨论了所分析研究的局限性,并为该领域的未来研究提出了建议。

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