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To err is human, but to persist is diabolical': Loss of organizational memory and e-learning projects

机译:犯错是人的本领,但坚持就是恶魔般的':失去组织记忆和电子学习项目

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摘要

Many countries around the world install millions of computers, printers, projectors, smartboards, and similar technologies in primary and secondary schools to equip new generations with the ability to effectively access and critically evaluate information and communication technologies. However, experiences from different countries show that technology does not deliver educational success itself. There are some "chronic" problems hindering the effective use of educational technology. This article aims to identify reasons behind the repetitive problems which occur in the context of Turkey's e-learning efforts in primary and secondary learning. The focus is to find out why an organization repeats the same mistakes and has to reinvent the wheel in similar consecutive projects. This study has a qualitative design - more specifically phenomenological design. The main data collection tools were semi-structured interviews with Turkey's Ministry of National Education (MoNE) authorities, academics, employees and consultants, as well as document analysis. Qualitative data were collected from these figures via face-to-face interviews so as to understand the experiences and perceptions of those involved in large projects and to gain their interpretative descriptions of their experiences. Findings showed that MoNE could not capture, organize, disseminate, or reuse the knowledge and experiences gained during the project life cycles -in short, it could not keep its organizational memory which will be useful to guide the managers of future projects.
机译:世界上许多国家在中小学安装了数百万台计算机,打印机,投影仪,智能板和类似技术,以使新一代具备有效访问和严格评估信息和通信技术的能力。但是,来自不同国家的经验表明,技术本身并不能带来教育上的成功。存在一些“长期”问题,阻碍了教育技术的有效使用。本文旨在确定土耳其在小学和中学学习中进行电子学习的情况下出现重复性问题的原因。重点是找出为什么组织会重复相同的错误,并且必须在类似的连续项目中重新发明轮子。这项研究具有定性设计-更具体地说是现象学设计。主要的数据收集工具是对土耳其国家教育部(MoNE)当局,学者,员工和顾问的半结构化访谈,以及文档分析。通过面对面访谈从这些数据中收集定性数据,以了解参与大型项目的人员的经验和看法,并获得他们对经验的解释性描述。研究结果表明,MoNE无法捕获,组织,传播或重用在项目生命周期中获得的知识和经验-简而言之,它无法保留其组织记忆,这将有助于指导未来项目的经理。

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