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An extension of kernel learning methods using a modified Log-Euclidean distance for fast and accurate skeleton-based Human Action Recognition

机译:使用改进的对数-欧几里得距离的核学习方法的扩展,用于基于骨骼的快速,准确的人体动作识别

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摘要

In this article, we introduce a fast, accurate and invariant method for RGB-D based human action recognition using a Hierarchical Kinematic Covariance (HKC) descriptor. Recently, non singular covariance matrices of pattern features which are elements of the space of Symmetric Definite Positive (SPD) matrices, have been proven to be very efficient descriptors in the field of pattern recognition. However, in the case of action recognition, singular covariance matrices cannot be avoided because the dimension of features could be higher than the number of samples. Such covariance matrices (non singular and singular) belong to the space of Symmetric Positive semi-Definite (SPsD) matrices. Thus, in order to classify actions, we propose to adapt kernel methods such as Support Vector Machines (SVM) and Multiple Kernel Learning (MKL) to the space of SPsD matrices by using a perturbed Log-Euclidean distance (Arsigny et al., 2006). The mathematical validity of this perturbed distance (called Modified Log-Euclidean distance) for SPsD is therefore studied. The offline experiments are conducted on three challenging benchmarks, namely MSRAction3D, UTKinect and Multiview3D datasets. A fair comparison demonstrates that our approach competes with state-of-the-art methods in terms of accuracy and computational latency. Finally, our method is extended to an online scenario and experiments on MSRC12 prove the efficiency of this extension.
机译:在本文中,我们介绍了一种使用层次运动协方差(HKC)描述符的基于RGB-D的人类动作识别的快速,准确和不变的方法。近来,已经证明模式特征的非奇异协方差矩阵是对称定正(SPD)矩阵空间的元素,是模式识别领域中非常有效的描述符。但是,在动作识别的情况下,由于特征的维数可能大于样本数,因此无法避免奇异协方差矩阵。这样的协方差矩阵(非奇异和奇异)属于对称正半定(SPsD)矩阵的空间。因此,为了对动作进行分类,我们建议通过使用摄动对数-欧几里得距离来将诸如支持向量机(SVM)和多核学习(MKL)之类的内核方法调整为SPsD矩阵的空间(Arsigny等,2006)。 )。因此,研究了此扰动距离(称为修正对数欧式距离)对SPsD的数学有效性。离线实验是在三个具有挑战性的基准上进行的,即MSRAction3D,UTKinect和Multiview3D数据集。公平的比较表明,我们的方法在准确性和计算延迟方面与最先进的方法相抗衡。最后,我们的方法扩展到了在线场景,并且在MSRC12上的实验证明了这种扩展的效率。

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