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Isocube-based spherical wavelet for image-based relighting

机译:基于Isocube的球面小波用于基于图像的照明

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摘要

Using the brute-force way of synthesising a scene that is, illuminated under a distant environment is computationally intensive. To speed up the synthesis, we can represent the appearance of the scene under different lighting directions as an illumination adjustable image (IAI). Relighting the scene under a lighting environment is then achieved by manipulating the pre-recorded images of the IAI. However, the relighting based on the pre-recorded images is still inefficient because of the large storage and computation requirements. The approaches based on spherical harmonics (SH) and cubemap-based spherical wavelets (CSW) have been proposed to improve the relighting efficiency. Note that the SH approach is suitable for lowfrequency lighting only, whereas the CSW approach suffers the problem of uneven sampling. In this paper, we propose a novel approach, Isocube-based spherical wavelets (IsoSW), to efficiently synthesise images based on the IAI representation. Unlike the SH approach, our approach can effectively capture high-frequency illumination effects. Compared with the CSW approach, our approach not only improves the rendering quality, but also makes the synthesis process more efficient.
机译:使用蛮力方式合成在远处环境下照明的场景的计算量很大。为了加快合成速度,我们可以将场景在不同照明方向上的外观表示为照明可调图像(IAI)。然后,通过操作IAI的预记录图像,在照明环境下重新照明场景。然而,由于大量的存储和计算需求,基于预记录图像的重新照明仍然效率低下。提出了基于球谐函数(SH)和基于立方图的球面小波(CSW)的方法,以提高重新照明的效率。注意,SH方法仅适用于低频照明,而CSW方法则存在采样不均匀的问题。在本文中,我们提出了一种新的方法,即基于Isocube的球面小波(IsoSW),可以基于IAI表示有效地合成图像。与SH方法不同,我们的方法可以有效地捕获高频照明效果。与CSW方法相比,我们的方法不仅提高了渲染质量,而且使合成过程更加高效。

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