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Development of gesture-based human–computer interaction applications by fusion of depth and colour video streams

机译:通过融合深度和彩色视频流,开发基于手势的人机交互应用程序

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摘要

Hand detection and gesture recognition are two of the most studied topics in human-computer interaction (HCI). The increasing availability of sensors able to provide real-time depth measurements, such as time-of-flight cameras or the more recent Kinect, has helped researchers to find more and more efficient solutions for these issues. With the main aim to implement effective gesture-based interaction systems, this study presents an approach to hand detection and tracking that exploits two different video streams: the depth one and the colour one. Both hand and gesture recognition are based only on geometrical and colour constraints, and no learning phase is needed. The use of a Kalman filter to track hands guarantees system robustness also in presence of many persons in the scene. The entire procedure is designed to maintain a low computational cost and is optimised to efficiently execute HCI tasks. As use cases two common applications are described: a virtual keyboard and a three-dimensional object manipulation virtual environment. These applications have been tested with a representative sample of non-trained users to assess the usability and flexibility of the system.
机译:手检测和手势识别是人机交互(HCI)中研究最多的两个主题。能够提供实时深度测量的传感器(例如飞行时间相机或更新的Kinect)的可用性不断提高,已经帮助研究人员找到了解决这些问题的越来越有效的解决方案。为了实现有效的基于手势的交互系统,本研究提出了一种用于手部检测和跟踪的方法,该方法利用了两种不同的视频流:深度1和颜色1。手和手势识别都仅基于几何和颜色约束,并且不需要学习阶段。卡尔曼滤波器跟踪手的使用也保证了在现场有很多人的情况下系统的鲁棒性。整个过程旨在保持较低的计算成本,并进行了优化以有效执行HCI任务。作为用例,描述了两个常见的应用程序:虚拟键盘和三维对象操纵虚拟环境。这些应用程序已通过未经培训的用户的代表性样本进行了测试,以评估系统的可用性和灵活性。

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