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A survey on the computation offloading approaches in mobile edge computing: A machine learning-based perspective

机译:移动边缘计算中的计算卸载方法调查:基于机器学习的视角

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With the rapid developments in emerging mobile technologies, utilizing resource-hungry mobile applications such as media processing, online Gaming, Augmented Reality (AR), and Virtual Reality (VR) play an essential role in both businesses and entertainments. To soften the burden of such complexities incurred by fast developments of such serving technologies, distributed Mobile Edge Computing (MEC) has been developed, aimed at bringing the computation environments near the end-users, usually in one hop, to reach predefined requirements. In the literature, offloading approaches are developed to connect the computation environments to mobile devices by transferring resource-hungry tasks to the near servers. Because of some rising problems such as inherent software and hardware heterogeneity, restrictions, dynamism, and stochastic behavior of the ecosystem, the computation offloading issues consider as the essential challenging problems in the MEC environment. However, to the best of the author's knowledge, in spite of its significance, in machine learning-based (ML-based) computation offloading mechanisms, there is not any systematic, comprehensive, and detailed survey in the MEC environment. In this paper, we provide a review on the ML-based computation offloading mechanisms in the MEC environment in the form of a classical taxonomy to identify the contemporary mechanisms on this crucial topic and to offer open issues as well. The proposed taxonomy is classified into three main fields: Reinforcement learning-based mechanisms, supervised learning-based mechanisms, and unsupervised learning-based mechanisms. Next, these classes are compared with each other based on the essential features such as performance metrics, case studies, utilized techniques, and evaluation tools, and their advantages and weaknesses are discussed, as well. Finally, open issues and uncovered or inadequately covered future research challenges are argued, and the survey is concluded.
机译:随着新兴移动技术的快速发展,利用媒体处理,在线游戏,增强现实(AR)等资源饥饿的移动应用,以及虚拟现实(VR)在业务和娱乐中起重要作用。为了软化通过这种服务技术的快速发展产生的这种复杂性的负担,已经开发了分布式移动边缘计算(MEC),旨在使最终用户附近的计算环境达到预定的要求。在文献中,开发了卸载方法以通过将资源饥饿的任务传输到近端服务器来将计算环境连接到移动设备。由于诸如固有的软件和硬件异质性,限制,动态和生态系统的随机行为等一些上升的问题,因此计算卸载问题是MEC环境中基本上具有挑战性的问题。然而,据作者的知识中,尽管其基于机器学习(基于ML的)计算卸载机制,但在MEC环境中没有任何系统,全面,详细的调查。在本文中,我们对MEC环境中的基于ML的计算卸载机制提供了审查,以古典分类的形式,以确定这一关键主题的当代机制并提供开放问题。拟议的分类物被分为三个主要领域:加强基于学习的机制,受监督的基于学习的机制和无监督的基于学习机制。接下来,基于诸如性能指标,案例研究,利用技术和评估工具的基本特征,以及它们的优点和缺点,以及它们的优点和缺点,以及它们的优点和缺点,以及它们的优点和缺点的比较。最后,有人争辩出来的开放问题和未发现或不充分的研究挑战,并结束了调查。

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