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User incentive model and its optimization scheme in user-participatory fog computing environment

机译:参与式雾计算环境下的用户激励模型及其优化方案

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Although fog computing is recognized as an alternative computing model to cloud computing for IoT, it is not yet widely used. The replacement of network equipment is inevitable to implement fog computing; however, the entity in charge of replacement, requiring high cost, is unclear, and also the entity in charge of operating of the infrastructure is unclear. To solve these feasibility problems, we propose an incentive-based, user-participatory fog computing architecture. In terms of inducement of user participation on the proposed architecture, first, users are classified into four categories according to their tendencies and conditions, and the types of incentives, which are paid as a compensation for participation, the payment standard, and the operation model are presented in detail. From the perspective of fog service instance deployment, the instances should be deployed to reasonably minimize the incentives paid to the participating users of the proposed architecture, which is directly linked to maximizing the profitability of the infrastructure operator, while maintaining the performance. The optimization problem for the instance placement to achieve above design goal is formulated with a mixed-integer nonlinear programming, and then linearized. The proposed instance placement scheme is compared with several schemes through simulations based on actual service workload and device power consumption. (C) 2018 The Authors. Published by Elsevier B.V.
机译:尽管雾计算被公认为是物联网云计算的替代计算模型,但尚未广泛使用。实施雾计算不可避免地需要更换网络设备。然而,负责更换的实体需要高成本,目前尚不清楚,而负责基础设施运营的实体也不清楚。为了解决这些可行性问题,我们提出了一种基于激励的,用户参与的雾计算架构。在吸引用户参与所提议的体系结构方面,首先,根据用户的倾向和条件以及激励的类型将其分为四类,这些激励是作为参与补偿,支付标准和运营模型而支付的。详细介绍。从雾服务实例部署的角度来看,应该部署实例以合理地减少向提议的体系结构的参与用户支付的奖励,这直接与最大化基础架构运营商的盈利能力有关,同时又保持了性能。为实现上述设计目标而对实例放置进行优化的问题是用混合整数非线性规划公式化的,然后进行线性化。通过基于实际服务工作量和设备功耗的仿真,将拟议的实例放置方案与几种方案进行了比较。 (C)2018作者。由Elsevier B.V.发布

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