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An experimental study of inter-cell interference effects on system performance in unplanned wireless LAN deployments

机译:在计划外的无线局域网部署中小区间干扰对系统性能的影响的实验研究

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In this paper, we report on our experimental study of the effects of inter-cell interference on IEEE 802.11 performance. Due to growing use of wireless LANs (WLANs) in residential areas and settings supporting flash crowds, chaotic unplanned deployments are becoming the norm rather than an exception. Environments in which these WLANs are deployed, have many nearby access points and stations on the same channel, either due to lack of coordination or insufficient available channels. Thus, inter-cell interference is common but not well-understood. According to conventional wisdom, the efficiency of an IEEE 802.11 network is determined by the number of active clients. However, we find that with a typical TCP-dominant workload, cumulative system throughput is characterized by the number of actively interfering access points rather than the number of clients. We verify that due to TCP flow control, the number of backlogged stations in such a network equals twice the number of active access points. Thus, a single access point network proves very robust even with over one hundred clients, while multiple interfering access points lead to a significant increase in collisions that reduces throughput and affects media traffic. Only two congested interfering cells prevent high quality VoIP calls. Based on these findings, we suggest a practical contention window adaptation technique using information on the number of nearby access points rather than clients. We also point out the need for collision-resilient rate adaptation in such a setting. Together these techniques can largely recover the 50% loss in cumulative throughput in a setting with four strongly interfering access points.
机译:在本文中,我们报告了小区间干扰对IEEE 802.11性能的影响的实验研究。由于在居民区中无线局域网(WLAN)的使用不断增加,并且支持大量闪存的设置越来越多,无计划的混乱部署正成为一种常态,而不是一个例外。由于缺乏协调或可用信道不足,部署这些WLAN的环境在同一信道上有许多附近的接入点和站点。因此,小区间干扰是常见的,但尚未得到很好的理解。根据传统观点,IEEE 802.11网络的效率取决于活动客户端的数量。但是,我们发现在典型的TCP为主的工作负载下,累积系统吞吐量的特征在于主动干扰的访问点的数量而不是客户端的数量。我们验证了由于TCP流量控制,这种网络中积压的站点数量等于活动访问点数量的两倍。因此,即使有超过一百个客户端,单个接入点网络也被证明是非常健壮的,而多个干扰接入点导致冲突的显着增加,从而降低了吞吐量并影响了媒体流量。只有两个拥塞的干扰小区会阻止高质量VoIP呼叫。基于这些发现,我们建议使用有关附近接入点而不是客户端的数量的信息的实用竞争窗口适应技术。我们还指出了在这种情况下需要适应冲突的弹性速率。在具有四个强烈干扰的接入点的情况下,这些技术一起可以在很大程度上弥补累计吞吐量损失的50%。

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