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Boujou 1.0

机译:Boujou 1.0

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摘要

Any digital artist who works with live-action footage has probably had to perform the nasty task of matchmoving. In theory, matchmoving is simple—in order to produce a realistic composite of 3D imagery and live-action footage, you match your 3D software's virtual camera to the real camera used in the shot. In practice, however, matchmoving can be a nightmare, because first you need to deduce where the real camera was located and what type of lens was used when the footage was shot. After that comes the arduous task of matching the virtual camera frame by frame to the real camera.
机译:任何使用真人录像制作的数字艺术家都可能不得不执行令人讨厌的比对动作。从理论上讲,匹配移动很简单-为了生成逼真的3D图像和真实镜头素材,您需要将3D软件的虚拟相机与拍摄中使用的真实相机进行匹配。然而,实际上,动感摄影可能是一场噩梦,因为首先您需要推断出真实相机的位置以及拍摄镜头时使用的镜头类型。之后,艰巨的任务是将虚拟摄像机逐帧匹配到真实摄像机。

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