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Platforms of Choice

机译:首选平台

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摘要

The three platforms originally selected to be part of the Immersive Education Initiative's Platform Ecosystem are all open source and cross-platform. Croquet is a software development environment for creating and deploying collaborative, multiuser online applications and 3D environments across different operating systems and devices. The platform began as a working prototype in 1994. Many of Croquet's principal architects are based in universities. What's unique about Croquet in terms of the Immersive Education Initiative are its roots in education. "Croquet was built from the ground up as an educational environment," says Aaron Walsh, founder of the Initiative. The platform also features superior ease of use: "I've seen it used by three-, four-, and five-year-olds," he says. Its ability to integrate Webcams, its usability, and its peer-to-peer architecture are also in its favor.
机译:最初被选为浸入式教育计划的平台生态系统一部分的三个平台都是开源和跨平台的。 Croquet是一个软件开发环境,用于在不同的操作系统和设备上创建和部署协作的多用户在线应用程序和3D环境。该平台于1994年作为工作原型开始使用。Croquet的许多主要建筑师都来自大学。在沉浸式教育计划方面,槌球的独特之处在于其根植于教育。该倡议的创始人亚伦·沃尔什(Aaron Walsh)说:“槌球是从头开始的,作为一种教育环境。”该平台还具有出色的易用性:“我已经看到它被三,四和五岁的孩子使用,”他说。其集成网络摄像头的能力,可用性和对等体系结构也受到青睐。

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