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ZBrush

机译:ZBrush

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摘要

Pixologic's ZBrush has always been a little ahead of its time. The software pioneered the area of interactive 3D sculpting many years ago, and over the subsequent years, the software has been used to create highly detailed and realistic models in games, film, and illustration. In addition to the offering's 3D sculpting power, ZBrush also can create 2D illustrations as well as "2.5D" images, which are made by painting with depth. The new version of ZBrush adds a number of tools that make modeling and painting much easier. ZBrush works on both Windows and Apple's OS X. Upon launching the software, you're given an option to load one of several stock models, import your own model, or proceed to a blank canvas. Once you are past this menu, the interface appears. The interface is attractive and has a large workspace in the center, with tools arrayed on either side. Pixologic tends to march to its own drummer when it comes to interface design. The menu structure is different from most applications, and the company tends to use its own terminology. This, however, is not a huge hindrance, but it does take a little while to get used to ZBrush's unique workflow.
机译:Pixologic的ZBrush一直领先于时代。该软件在多年前就成为交互式3D雕刻领域的先驱,在随后的几年中,该软件已用于在游戏,电影和插图中创建高度详细和逼真的模型。除了提供3D雕刻功能外,ZBrush还可以创建2D插图以及“ 2.5D”图像,这些图像是通过深度绘画而制成的。 ZBrush的新版本添加了许多工具,这些工具使建模和绘画更加容易。 ZBrush在Windows和Apple的OS X上均可使用。启动该软件后,您可以选择加载几种库存模型之一,导入自己的模型或进入空白画布。跳过此菜单后,将显示界面。该界面很吸引人,中间有一个很大的工作区,两侧排列着工具。当涉及界面设计时,Pixologic倾向于向自己的鼓手前进。菜单结构与大多数应用程序不同,该公司倾向于使用自己的术语。但是,这并不是一个很大的障碍,但是要花一点时间才能习惯ZBrush独特的工作流程。

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