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Shaping Middle-EARTH

机译:塑造中土

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摘要

The hobbits are diminutive and the dwarves short, but there is nothing small in Director Peter Jackson's cinematic vision of JRR Tolkien's Middle-earth, as we saw a decade ago in The Lord of the Rings trilogy and see again now in The Hobbit: An Unexpected Journey. Nor in Jackson's studio Weta Digital's approach to helping the director realize his vision. Eight hundred and fifty artists at Weta Digital worked on The Hobbit, many tor more than three years. It is the first film in a planned three-part Hobbit series; three hours of what will become a nine-hour trilogy. Within a month of its debut, the Warner Bros release had earned more than S886 million at the box office worldwide, received Oscar and BAFTA nominations for best visual effects, and garnered numerous VES nominations.
机译:霍比特人身材矮小,矮人矮小,但导演彼得·杰克逊(Peter Jackson)对JRR托尔金(Torrien)的中土世界的电影观却不容小视,就像我们十年前在《指环王》三部曲中看到的那样,现在又在《霍比特人:出乎意料》中再次看到旅程。杰克逊(Jackson)的工作室Weta Digital也不用帮助导演实现他的愿景。 Weta Digital的850位艺术家在《霍比特人》上工作,其中三年多的时间。这是霍比特人计划中的三部曲系列中的第一部电影。三个小时将变成九小时的三部曲。华纳兄弟发行的首映短短一个月内,票房收入超过8.86亿新元,获得了奥斯卡和BAFTA最佳视觉效果提名,并获得了众多VES提名。

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