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Guest Editors' Introduction: Virtual Populace

机译:客座编辑介绍:虚拟民众

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摘要

Only in the ruins of post-apocalyptic cities would the absence of living entities be appropriate, whereas real environments are filled with characters, whether they're alone, in groups, or congregating in large crowds. Therefore, the simulation of populated environments is one of the most active and expanding areas of computer graphics research today. There are two main reasons for this. First, owing to the problem space's complexity, many research challenges remain to be solved. Second, a huge demand exists in many application domains (for example, games, movies, and architectural design) for convincing and scalable populace. Virtual populace is an extension of crowd-modeling research in computer graphics that encompasses activity selection, graphics portrayal, implementation architectures, and perceptual features. This special issue features articles addressing these and related issues.
机译:仅在后世界末日的废墟中才是合适的选择,而真实的环境却充满了人物,无论他们是一个人,成群还是聚集在大批人群中。因此,人口稠密环境的仿真是当今计算机图形学研究中最活跃和扩展最广泛的领域之一。这有两个主要原因。首先,由于问题空间的复杂性,许多研究挑战仍有待解决。其次,在许多应用程序领域(例如游戏,电影和建筑设计)中,对于令人信服且可扩展的民众有着巨大的需求。虚拟人群是计算机图形学中人群模型研究的扩展,其中包括活动选择,图形描绘,实现体系结构和感知功能。本期特刊以解决这些及相关问题的文章为特色。

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