首页> 外文期刊>IEEE Computer Graphics and Applications >We All Live in a Virtual Submarine
【24h】

We All Live in a Virtual Submarine

机译:我们都生活在虚拟潜艇中

获取原文
获取原文并翻译 | 示例
       

摘要

Our seas and oceans hide a plethora of archaeological sites such as ancient shipwrecks that, overtime, are being destroyed through activities such as deepwater trawling and treasure hunting. In 2006, a multidisciplinary team of 11 European institutions established the Venus (Virtual Exploration of Underwater Sites) consortium to make underwater sites more accessible by generating thorough, exhaustive 3D records for virtual exploration. Over the past three years, we surveyed several shipwrecks around Europe and investigated advanced techniques for data acquisition using both autonomous and remotely operated vehicles coupled with innovative sonar and photogrammetric equipment. Access to most underwater sites can be difficult and hazardous owing to deep waters. However, this same inhospitable environment offers extraordinary opportunities to archaeologists because darkness, low temperatures, and low oxygen rates are all favorable to preservation. From a visualization pipeline perspective, this project had two main challenges. First, we had to gather large amounts of raw data from various sources. Then, we had to develop techniques to filter, calibrate, and map the data and then bring it all together into a single accurate visual representation.
机译:我们的海洋隐藏着大量考古遗址,例如古代沉船残骸,随着时间的流逝,深海拖网渔船和寻宝活动将其破坏。 2006年,由11个欧洲机构组成的跨学科团队成立了Venus(水下站点虚拟勘探)财团,以通过生成详尽的3D虚拟勘探记录来使水下站点更易于访问。在过去的三年中,我们调查了欧洲各地的数艘沉船,并研究了使用自动驾驶和远程驾驶车辆以及创新的声纳和摄影测量设备进行数据采集的先进技术。由于水深,进入大多数水下场所可能很困难且很危险。但是,在同样恶劣的环境中,考古学家会获得极大的机会,因为黑暗,低温和低氧含量都有利于保存。从可视化管道的角度来看,该项目面临两个主要挑战。首先,我们必须从各种来源收集大量原始数据。然后,我们必须开发过滤,校准和映射数据的技术,然后将所有数据整合到一个准确的视觉表示中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号