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Topological Modeling for Vector Graphics

机译:矢量图形的拓扑建模

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Vector graphics refers to the use of geometrical primitives, such as Bezier curves, to represent digital images. It is becoming increasingly popular among graphic designers who need to deliver resolution-independent content that looks sharp across all types of desktop and mobile devices, or need to support user interactivity and animation. Unfortunately, most vector graphics tools today have many limitations, such as the inability to represent shapes sharing a common edge. In my doctoral dissertation, we address this issue by developing a novel data structure, called the vector graphics complex, which supports fundamental topological modeling operations for vector graphics illustrations. We also extend this data structure to animation, allowing features of a connected drawing to merge, split, appear, or disappear at desired times via keyframes that introduce the desired topological change. The resulting space-time continuous complex directly captures the time-varying topological structure, and allows features to be readily edited in both space and time in a way that reflects the intent of the drawing.
机译:矢量图形是指使用几何图元(例如Bezier曲线)来表示数字图像。它在需要提供与分辨率无关的内容的图形设计人员中变得越来越流行,这些内容在所有类型的台式机和移动设备上都非常清晰,或者需要支持用户交互性和动画。不幸的是,当今大多数矢量图形工具都有许多局限性,例如无法表示共享共同边缘的形状。在我的博士论文中,我们通过开发一种称为矢量图形复合体的新颖数据结构来解决此问题,该数据结构支持矢量图形插图的基本拓扑建模操作。我们还将此数据结构扩展到动画,从而允许连接图形的特征​​通过引入所需拓扑变化的关键帧在所需时间合并,拆分,显示或消失。所得的时空连续复合体直接捕获时变的拓扑结构,并允许以反映图形意图的方式轻松地在时空上编辑要素。

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