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Avoiding useless packet transmission for multimedia over IP networks: the case of multiple multimedia flows

机译:避免IP网络上的多媒体无用的数据包传输:多种多媒体流的情况

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摘要

When routers continue to transmit packets of a multimedia flow while inflicting a packet loss rate beyond a given threshold, they effectively transmit useless packets. Algorithms to avoid Useless Packet Transmission (UPT) over single and multiple congested links have been analysed previously in the context of a single multimedia flow sharing network links with TCP flows [Computer Communications, accepted for publication; Technical Report UNSW-CSE-TR-0215, 2002]. The main philosophy behind these algorithms is to drop all packets from a multimedia flow whenever the flow experiences a packet loss rate beyond the tolerable threshold. In this paper, we investigate UPT in the context of multiple multimedia flows. We find that previously proposed UPT avoidance algorithms lead to poor link utilisation, as they take action on each and every multimedia flow. We propose two different enhancements, RandomSelect (RS) and Least Bandwidth Select (LBS), to selectively take action on multimedia flows. Using computer simulations of MPEG-2 video, we evaluate the effectiveness of both RS and LBS under various network scenarios (e.g. single/multiple congested links, homogeneous/heterogeneous video applications, etc.). Results show that RS and LBS have similar performance with homogeneous multimedia applications. However, with heterogeneous multimedia applications, LBS yields better performance, in terms of number of video flows affected and overall intelligibility of video applications.
机译:当路由器继续发送多媒体流的数据包,同时造成丢包率超过给定阈值时,它们将有效地传输无用的数据包。先前已经在具有TCP流的单个多媒体流共享网络链接的背景下分析了避免在单个和多个拥塞链路上进行无用数据包传输(UPT)的算法。技术报告UNSW-CSE-TR-0215,2002年]。这些算法的主要原理是,只要流遇到的数据包丢失率超过可容忍的阈值,就会丢弃该流中的所有数据包。在本文中,我们将在多种多媒体流的背景下研究UPT。我们发现,先前提出的UPT避免算法会导致不良的链接利用率,因为它们对每个多媒体流都采取了措施。我们提出了两种不同的增强功能,即RandomSelect(RS)和最低带宽选择(LBS),以选择性地对多媒体流采取措施。使用MPEG-2视频的计算机模拟,我们评估了在各种网络情况下(例如,单个/多个拥塞链路,同质/异构视频应用等)RS和LBS的有效性。结果表明,RS和LBS在同类多媒体应用程序中具有相似的性能。但是,对于异构多媒体应用程序,LBS在受影响的视频流数量和视频应用程序的整体清晰度方面具有更好的性能。

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