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Adaptive Display Power Management for OLED Displays

机译:OLED显示器的自适应显示器电源管理

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Mobile gaming has become increasingly popular in the past few years with the proliferation of smartphones that have the increased CPU, memory, and network (3.5G etc.) capabilities to support a vast range of interesting games. In addition, these phones also have high quality displays, such as Organic Light Emitting Diodes (OLED) displays, that allow the intricate details in games to be shown in vivid detail to end users. Unfortunately, these displays tend to consume a lot of energy - which in turn limits the amount of time that a user can spend actually playing games on these devices. In this paper, we describe a technique that makes use of saliency, with respect to the end user, to reduce the power consumption of OLED displays when they are used for games, by reducing the brightness of game areas that are not of interest currently to the game player. We evaluated our technique with a user study and showed that even for fast-paced shooting games, our solution is able to save a modest amount of power with no impact in the end user gaming experience.
机译:在过去的几年中,随着具有支持更多有趣游戏的CPU,内存和网络(3.5G等)功能增加的智能手机的普及,移动游戏已变得越来越流行。此外,这些手机还具有高质量的显示屏,例如有机发光二极管(OLED)显示屏,可以将游戏中的复杂细节以生动的细节显示给最终用户。不幸的是,这些显示器往往消耗大量能量-进而限制了用户在这些设备上实际玩游戏所花费的时间。在本文中,我们描述了一种针对终端用户的显着性技术,可通过降低当前不感兴趣的游戏区域的亮度来降低OLED显示器用于游戏时的功耗。游戏玩家。我们通过一项用户研究评估了我们的技术,结果表明,即使对于快节奏的射击游戏,我们的解决方案也能够节省少量电量,而不会影响最终用户的游戏体验。

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