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Compression of 3D mesh sequences by temporal segmentation

机译:通过时间分割压缩3D网格序列

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We describe a compression method for three-dimensional animation sequences that has notable advantages over existingntechniques. We first aggregate the frame data by similarity and reorganize them into clusters, which results in the sequencensplit into several motion fragments of varying lengths. To minimize the number of clusters and obtain optimal clustering,nwe perform frame alignment, which eliminates the “global” rigid transformation from each frame data and use only “pose”nwhen evaluating the similarity between frames. We then apply principal component analysis for each cluster, from whichnwe get coordinates of corresponding frames in a reduced dimension. Because similar frames are considered, the number ofncoefficients required for each frame becomes smaller; thus, we obtain better dimension reduction for a given reconstructionnerror. Further, we perform intracluster compression based on linear coding. Because every motion fragment presents similarnframes, conventional linear predictive coding can be replaced by key frame-based linear coding to achieve minimalnreconstruction error. Results show that our method can obtain a high compression ratio, with a limited reconstruction error.nCopyright © 2013 John Wiley & Sons, Ltd.
机译:我们描述了一种三维动画序列的压缩方法,该方法比现有技术具有明显的优势。我们首先通过相似度汇总帧数据,然后将它们重新组织为簇,这将序列分为多个长度不同的运动片段。为了最大程度地减少聚类数量并获得最佳聚类,我们执行帧对齐,这消除了每个帧数据中的“全局”刚性变换,并且在评估帧之间的相似性时仅使用“姿势”。然后,我们对每个聚类应用主成分分析,然后从中获取缩小维度中相应帧的坐标。因为考虑了相似的帧,所以每个帧所需的系数的数量变小;因此,对于给定的重构误差,我们可以获得更好的降维效果。此外,我们基于线性编码执行集群内压缩。因为每个运动片段都呈现相似的帧,所以传统的线性预测编码可以替换为基于关键帧的线性编码,以实现最小的重建误差。结果表明,我们的方法可以获得较高的压缩率,并且重构误差有限.n版权所有©2013 John Wiley&Sons,Ltd.

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