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How to make impossible objects possible: Anamorphic deformation of textured NURBS

机译:如何使不可能的物体变为可能:纹理NURBS的变形

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摘要

Most Escher-like impossible figures admit a realization as 3D objects, when seen from a specific viewpoint. To avoid the restrictions of polyhedral models, we explore how to build these 3D objects with curved surfaces, through the prism of CAGD. Such impossible objects can be regarded as optical anamorphisms, a visual illusion based on depth misperception, which can be achieved by using standard CAGD techniques, in particular homogeneous coordinates and NURBS. The main tool is an anamorphic deformation, i.e., along radial lines through the viewpoint. Deforming NURBS boils down to the straightforward exercise of displacing the control points along such radial directions and simultaneously changing their weights. Thus, we change the distance to the observer of different parts of an object, which leads to depth misperception and apparent contradiction. The deformation alters shading, but the introduction of textures in parameter space, unaffected by the deformation, deceives the eye and helps conceal this artifact, as 3D printouts corroborate. Examples confirm the superiority of our textured NURBS over simpler polyhedral models.
机译:从特定角度看,大多数类似Escher的不可能图形都将实现视为3D对象。为避免多面体模型的限制,我们探索如何通过CAGD棱镜来构建具有曲面的3D对象。这种不可能的物体可以被视为光学变形,是基于深度错误感知的视觉幻觉,可以通过使用标准的CAGD技术(尤其是同构坐标和NURBS)来实现。主要工具是变形,即沿着视点的径向线。变形NURBS归结为直接沿这些径向方向移动控制点并同时更改其权重的练习。因此,我们改变了对象不同部分到观察者的距离,这导致了深度误解和明显的矛盾。变形会改变阴影,但是在3D打印输出证实的情况下,不受变形影响的参数空间中纹理的引入会欺骗眼睛并帮助隐藏此伪影。实例证实了我们的纹理NURBS相对于简单的多面体模型的优越性。

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