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Neurovisual Control in the Quake II Environment

机译:雷神之锤II环境中的神经视觉控制

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摘要

A wide variety of tasks may be performed by humans using only visual data as input. Creating artificial intelligence that adequately uses visual data allows controllers to use single cameras for input and to interact with computer games by merely reading the screen render. In this research, we use the Quake II game environment to compare various techniques that train neural network (NN) controllers to perform a variety of behaviors using only raw visual input. First, it is found that a humanlike retina, which has greater acuity in the center and less in the periphery, is more useful than a uniform acuity retina, both having the same number of inputs and interfaced to the same NN structure, when learning to attack a moving opponent in a visually simple room. Next, we use the same humanlike retina and NN in a more visually complex room, but, finding it is unable to learn successfully, we use a Lamarckian learning algorithm with a nonvisual hand-coded controller as a supervisor to help train the visual controller via backpropagation. Last, we replace the hand-coded supervising nonvisual controller with an evolved nonvisual NN controller, eliminating the human aspect from the supervision, and it solves a problem for which a solution was not previously known.
机译:人类可以仅使用视觉数据作为输入来执行各种各样的任务。通过创建充分利用视觉数据的人工智能,控制器可以仅读取屏幕渲染图,就可以使用单个摄像机进行输入,并与计算机游戏进行交互。在这项研究中,我们使用Quake II游戏环境来比较各种训练神经网络(NN)控制器以仅使用原始视觉输入来执行各种行为的技术。首先,发现像人一样的视网膜在中央具有更高的敏锐度,而在周边则更少,比均匀敏锐的视网膜更有用,当他们学习相同的视网膜时,均具有相同数量的输入并连接到相同的NN结构。在看似简单的房间里攻击移动的对手。接下来,我们在视觉更复杂的房间中使用相同的类人视网膜和NN,但发现无法成功学习,我们将Lamarckian学习算法与非视觉手编码控制器用作主管,以帮助通过反向传播。最后,我们将人工编码的监督非视觉控制器替换为进化后的非视觉NN控制器,从而消除了监督中的人为因素,从而解决了以前未知的解决方案。

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