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Well-testing based turbidite lobes modeling using the ensemble smoother with multiple data assimilation

机译:基于良好的测试基于浊度裂解模拟,使用了多种数据同化的融合

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The representation of geological bodies is a difficult task, which involves a large number of parameters and assumptions that are commonly simplified in object-based modeling. A famous method that has been extensively applied for modeling geological bodies is the use of non-uniform rational B-Spline curves (NURBS) to delimit the boundaries of an object. Although NURBS provides highly detailed models, it only considers geological observations and assumptions. Moreover, the use of NURBS neglects information obtained from well-testing. This method also requires the complex and time-consuming process of determining the interior of the object in the parametric space. This is a classic problem in computational geometry, known as point location. To address these problems, this study proposes a well-testing-based object-based model of turbidite lobes using the ensemble smoother with multiple data assimilation. To escape the point location problem, we use single-valued B-Spline curves (SVBS) to build the turbidite system model. These curves are planar type B-Spline curves but they are defined as functions. The use of SVBS avoids the use of all complex algorithms and structures for solving the point location problem in the parametric space, if it is straightforward to decide if a point is in or out of the object. Consequently, it is possible to use the ensemble smoother with multiple data assimilation method to estimate the geometric parameters of the object, where a large number of realizations is required.
机译:地质体的表示是一个艰巨的任务,其中涉及大量的参数和假设是基于对象的建模通常简化。已经广泛应用于模拟地质体一个著名的方法是使用非均匀有理B样条曲线(NURBS)的分隔的对象的边界。尽管NURBS提供了非常详细的模型,它只考虑地质观测和假设。此外,从良好的测试中得到的使用的NURBS忽略的信息。这种方法也需要确定在参数空间中的对象的内部的复杂和耗时的过程。这是在计算几何,称为点位置的一个经典问题。为了解决这些问题,本研究提出使用具有多个数据同化合奏平滑浊积叶完善的检测为基础的基于对象的模型。为了逃避点的位置问题,我们使用单值B样条曲线(SVBS)建浊流系统模型。这些曲线是平面型B样条曲线,但它们被定义为函数。使用SVBS避免了使用的所有复杂的算法和结构在参数空间解决点定位问题,如果是简单的决定,如果一个点或缩小的对象。其结果是,可以使用合奏平滑与多个数据同化方法来估计对象,其中需要大量的实现的的几何参数。

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